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NavMeshMoveWithASAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 移動 (Octarock_Forest, 隠れ追跡)
- 3.2 移動 (Assassin_Middle_Azito, プレイヤー警戒移動)
- 3.3 移動 (Assassin_Middle_Azito, 音気づき)
- 3.4 移動 (Assassin_Middle_Azito, 好物発見)
- 3.5 移動 (Assassin_Middle_Azito, 諦め)
- 3.6 移動 (Assassin_Middle_Azito, 不審物発見)
- 3.7 移動 (Lizalfos_Fire, 戦闘歩行)
- 3.8 地上逃走 (Sunazarashi, 逃走)
- 3.9 逃走 (Sunazarashi, 逃走_0)
- 3.10 移動 (Priest_Boss_Normal, 中行動_0)
- 3.11 移動 (Priest_Boss_ShadowClone_Real, 中行動_0)
- 3.12 逃走 (Sunazarashi_B, 逃走)
- 3.13 移動 (Assassin_Middle_Azito_DLC, プレイヤー警戒移動)
- 3.14 移動 (Assassin_Middle_Azito_DLC, 音気づき)
- 3.15 移動 (Assassin_Middle_Azito_DLC, 好物発見)
- 3.16 移動 (Assassin_Middle_Azito_DLC, 諦め)
- 3.17 移動 (Assassin_Middle_Azito_DLC, 不審物発見)
- 3.18 移動 (Guardian_Mini_DetachLineBeam, 音気づき)
- 3.19 移動 (Guardian_Mini_DetachLineBeam, 変形前)
- 3.20 ナビメッシュ移動 (Animal_SunazarashiSP_B, Root)
- 3.21 逃走 (SunazarashiSP_C, 逃走)
- 3.22 移動 (Octarock_Snow, 隠れ追跡)
- 3.23 移動 (Octarock_Snow, 潜り追跡)
- 3.24 移動 (Guardian_Mini, 音気づき)
- 3.25 移動 (Guardian_Mini, 変形前)
- 3.26 地上逃走 (SunazarashiSP, 逃走)
- 3.27 逃走 (SunazarashiSP, 逃走_0)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsIgnoreSameAS |
Bool |
|
|
Speed |
Float |
|
|
RotSpd |
Float |
|
|
FinRadius |
Float |
|
|
FinRotate |
Float |
|
|
WeaponIdx |
Int |
|
|
AccRatio |
Float |
|
|
IsCheckCliff |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
移動 (Octarock_Forest, 隠れ追跡)
Name |
Value
|
ASName |
FastWalk
|
IsIgnoreSameAS |
False
|
Speed |
1.0
|
RotSpd |
0.174533
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
1.0
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito, プレイヤー警戒移動)
Name |
Value
|
ASName |
PatrolWarnWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.045
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito, 音気づき)
Name |
Value
|
ASName |
PatrolFindWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.07
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito, 好物発見)
Name |
Value
|
ASName |
BananaWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.06
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito, 諦め)
Name |
Value
|
ASName |
PatrolWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.07
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito, 不審物発見)
Name |
Value
|
ASName |
PatrolWarnWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.07
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Lizalfos_Fire, 戦闘歩行)
Name |
Value
|
ASName |
AttackFireWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.18
|
RotSpd |
0.15708
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
地上逃走 (Sunazarashi, 逃走)
Name |
Value
|
ASName |
Move_Escape_Ground
|
IsIgnoreSameAS |
True
|
Speed |
0.0462963
|
RotSpd |
0.0349066
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
逃走 (Sunazarashi, 逃走_0)
Name |
Value
|
ASName |
Move_Escape_Gear1
|
IsIgnoreSameAS |
True
|
Speed |
0.342593
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Priest_Boss_Normal, 中行動_0)
Name |
Value
|
ASName |
BananaLoop
|
IsIgnoreSameAS |
False
|
Speed |
0.1
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Priest_Boss_ShadowClone_Real, 中行動_0)
Name |
Value
|
ASName |
BananaLoop
|
IsIgnoreSameAS |
False
|
Speed |
0.1
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
逃走 (Sunazarashi_B, 逃走)
Name |
Value
|
ASName |
Move_Escape_Ground
|
IsIgnoreSameAS |
True
|
Speed |
0.0462963
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito_DLC, プレイヤー警戒移動)
Name |
Value
|
ASName |
PatrolWarnWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.045
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito_DLC, 音気づき)
Name |
Value
|
ASName |
PatrolFindWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.07
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito_DLC, 好物発見)
Name |
Value
|
ASName |
BananaWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.06
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito_DLC, 諦め)
Name |
Value
|
ASName |
PatrolWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.07
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Assassin_Middle_Azito_DLC, 不審物発見)
Name |
Value
|
ASName |
PatrolWarnWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.07
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Guardian_Mini_DetachLineBeam, 音気づき)
Name |
Value
|
ASName |
FoldWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.2
|
RotSpd |
0.15708
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Guardian_Mini_DetachLineBeam, 変形前)
Name |
Value
|
ASName |
FoldWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.4
|
RotSpd |
0.15708
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
ナビメッシュ移動 (Animal_SunazarashiSP_B, Root)
Name |
Value
|
ASName |
Swim_St
|
IsIgnoreSameAS |
True
|
Speed |
0.648148
|
RotSpd |
0.0872665
|
FinRadius |
10.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.02
|
IsCheckCliff |
True
|
逃走 (SunazarashiSP_C, 逃走)
Name |
Value
|
ASName |
Move_Escape_Ground
|
IsIgnoreSameAS |
True
|
Speed |
0.0462963
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Octarock_Snow, 隠れ追跡)
Name |
Value
|
ASName |
FastWalk
|
IsIgnoreSameAS |
False
|
Speed |
1.0
|
RotSpd |
0.174533
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
1.0
|
IsCheckCliff |
True
|
移動 (Octarock_Snow, 潜り追跡)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSameAS |
True
|
Speed |
0.5
|
RotSpd |
0.174533
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Guardian_Mini, 音気づき)
Name |
Value
|
ASName |
FoldWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.2
|
RotSpd |
0.15708
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
移動 (Guardian_Mini, 変形前)
Name |
Value
|
ASName |
FoldWalk
|
IsIgnoreSameAS |
False
|
Speed |
0.4
|
RotSpd |
0.15708
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
地上逃走 (SunazarashiSP, 逃走)
Name |
Value
|
ASName |
Move_Escape_Ground
|
IsIgnoreSameAS |
True
|
Speed |
0.0462963
|
RotSpd |
0.0349066
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
逃走 (SunazarashiSP, 逃走_0)
Name |
Value
|
ASName |
Move_Escape_Gear1
|
IsIgnoreSameAS |
True
|
Speed |
0.342593
|
RotSpd |
0.15708
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|