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NavMeshEscapeAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 探索逃走 (Stal_Bokoblin_Junior_Body, ナビ逃走)
- 3.2 探索逃走 (Lizalfos, ナビ逃走)
- 3.3 探索逃走 (Lizalfos, 弓戦闘)
- 3.4 探索逃走 (Bokoblin_Red, ナビ逃走)
- 3.5 探索逃走 (Lizalfos_Fire, ナビ逃走)
- 3.6 探索逃走 (Lizalfos_Fire, 弓戦闘)
- 3.7 探索逃走 (Bokoblin_Senior, ナビ逃走)
- 3.8 探索逃走 (Bokoblin_Rapid, ナビ逃走)
- 3.9 探索逃走 (Lizalfos_Electric, ナビ逃走)
- 3.10 探索逃走 (Lizalfos_Electric, 弓戦闘)
- 3.11 探索逃走 (Lizalfos_Bone, ナビ逃走)
- 3.12 探索逃走 (Lizalfos_Bone, 弓戦闘)
- 3.13 探索逃走 (Lizalfos_Senior, ナビ逃走)
- 3.14 探索逃走 (Lizalfos_Senior, 弓戦闘)
- 3.15 探索逃走 (Lizalfos_Middle, ナビ逃走)
- 3.16 探索逃走 (Lizalfos_Middle, 弓戦闘)
- 3.17 探索逃走 (Lizalfos_Ice, ナビ逃走)
- 3.18 探索逃走 (Lizalfos_Ice, 弓戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
Speed |
Float |
|
|
RotSpd |
Float |
|
|
FinRadius |
Float |
|
|
FinRotate |
Float |
|
|
WeaponIdx |
Int |
|
|
AccRatio |
Float |
|
|
IsCheckCliff |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
探索逃走 (Stal_Bokoblin_Junior_Body, ナビ逃走)
Name |
Value
|
Speed |
0.3
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Bokoblin_Red, ナビ逃走)
Name |
Value
|
Speed |
0.3
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Fire, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Fire, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Bokoblin_Senior, ナビ逃走)
Name |
Value
|
Speed |
0.3
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Bokoblin_Rapid, ナビ逃走)
Name |
Value
|
Speed |
0.3
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Electric, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Electric, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Bone, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Bone, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Senior, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Senior, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Middle, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Middle, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Ice, ナビ逃走)
Name |
Value
|
Speed |
1.0
|
RotSpd |
0.349066
|
FinRadius |
3.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|
探索逃走 (Lizalfos_Ice, 弓戦闘)
Name |
Value
|
Speed |
0.2
|
RotSpd |
0.139626
|
FinRadius |
2.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
True
|