AIDef:Action/Move2HomePos
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsVibration | Bool | ||
VibPower | Float | ||
VibRange | Float | ||
VibPattern | Int | ||
VibDirection | Vec3 | ||
IsReturn | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DynMoveDis | Float | ||
DynMoveSpeed | Float |
Derived definitions
Demo_DungeonArrive (DungeonEntranceElevator)
Name | Value |
---|---|
IsVibration | False |
VibPower | 1.0 |
VibRange | 100.0 |
VibPattern | 0 |
VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
IsReturn | True |
Demo_DungeonArrive (FldObj_DLC_WaterShrineGround_A_01)
Name | Value |
---|---|
IsVibration | False |
VibPower | 0.5 |
VibRange | 100.0 |
VibPattern | 4 |
VibDirection | Vec3(x=0.0, y=1.0, z=0.0) |
IsReturn | True |
Demo_DungeonArrive (DungeonEntranceTerminal)
Name | Value |
---|---|
IsVibration | False |
VibPower | 1.0 |
VibRange | 100.0 |
VibPattern | 0 |
VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
IsReturn | True |
Demo_DungeonArrive (DungeonEntranceShutter)
Name | Value |
---|---|
IsVibration | False |
VibPower | 1.0 |
VibRange | 100.0 |
VibPattern | 0 |
VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
IsReturn | True |
Demo_DungeonArrive (DungeonEntrance)
Name | Value |
---|---|
IsVibration | False |
VibPower | 0.5 |
VibRange | 100.0 |
VibPattern | 4 |
VibDirection | Vec3(x=0.0, y=1.0, z=0.0) |
IsReturn | True |
Demo_DungeonArrive (DungeonEntranceWarpPoint)
Name | Value |
---|---|
IsVibration | False |
VibPower | 1.0 |
VibRange | 100.0 |
VibPattern | 0 |
VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
IsReturn | True |