AIDef:Action/LynelSpinAttack

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LynelSpinAttack
AI definition
Type Action

StaticInstParams

Name Type Default value Description
StartASName String
LoopASName String
EndASName String
MinLoopTime Int
LoopEndAngle Float
WeaponIdx Int
IsNoRod Bool
SeqBank Int
TargetBone Int
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
IsHeavy Bool
IsHammer Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Lynel_Senior, 大剣全方位攻撃)

Name Value
StartASName AttackSpinStart
LoopASName AttackSpinLoop
EndASName AttackSpinEnd
MinLoopTime 15
LoopEndAngle -0.785398
WeaponIdx 0
IsNoRod False
SeqBank 0
TargetBone 1
AttackIntensity 2
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子0 (Lynel_Middle, 大剣全方位攻撃)

Name Value
StartASName AttackSpinStart
LoopASName AttackSpinLoop
EndASName AttackSpinEnd
MinLoopTime 15
LoopEndAngle -0.785398
WeaponIdx 0
IsNoRod False
SeqBank 0
TargetBone 1
AttackIntensity 2
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子0 (Lynel, 大剣全方位攻撃)

Name Value
StartASName AttackSpinStart
LoopASName AttackSpinLoop
EndASName AttackSpinEnd
MinLoopTime 15
LoopEndAngle -0.785398
WeaponIdx 0
IsNoRod False
SeqBank 0
TargetBone 1
AttackIntensity 2
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False