AIDef:Action/IgniteToTargetDir

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
IgniteToTargetDir
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
OffsetHeight Float
BaseNode String
IsConnectChild Bool
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
IgniteHandle BaseProcHandle
TargetPos Vec3


Derived definitions

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=1.0)
IgniteSpeed 3.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Head
IsConnectChild False
ASName Beam
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Guardian_Mini, 最終段階攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=1.0)
IgniteSpeed 3.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Head
IsConnectChild False
ASName Beam
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45