AIDef:Action/IgniteToTarget
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteOffset | Vec3 | ||
IgniteSpeed | Float | ||
IgniteRotate | Vec3 | ||
IgniteRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteHandle | BaseProcHandle | ||
TargetPos | Vec3 |
Derived definitions
戦闘攻撃 (Lizalfos, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Fire, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Electric, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Bone, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Senior, 水吐き攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Senior, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Middle, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Ice, 地上水吐く攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | AttackWater |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |