AIDef:Action/IgniteToTarget

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IgniteToTarget
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
IgniteHandle BaseProcHandle
TargetPos Vec3


Derived definitions

戦闘攻撃 (Lizalfos, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Fire, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Electric, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Bone, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Senior, 水吐き攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Senior, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Middle, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Lizalfos_Ice, 地上水吐く攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName AttackWater
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45