AIDef:Action/GuardianMiniNeckSpinBeam

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GuardianMiniNeckSpinBeam
AI definition
Type Action

AITreeVariables

Name Type Default value Description
BeamActorLink AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
BeamRange Float 0.0


StaticInstParams

Name Type Default value Description
SpinNum Int
MaxLengthTime Int
IsStraight Bool
BeamRange Float
MuzzleOffset Vec3
BeamDirection Vec3
BeamBoneName String
BeamActorKey String
BeamActorName String
SpinSpeed Float
NeckUDAngle Float
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 第二段階反撃)

Name Value
SpinNum 20
MaxLengthTime 100
IsStraight False
BeamRange 18.0
MuzzleOffset Vec3(x=0.20000000298023224, y=0.0, z=0.0)
BeamDirection Vec3(x=0.0, y=0.0, z=1.0)
BeamBoneName Head
BeamActorKey
BeamActorName
SpinSpeed 8.72665
NeckUDAngle 0.0
ASName BeamSpin
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 行動)

Name Value
SpinNum 20
MaxLengthTime 50
IsStraight True
BeamRange 18.0
MuzzleOffset Vec3(x=0.20000000298023224, y=0.0, z=0.0)
BeamDirection Vec3(x=0.0, y=0.0, z=1.0)
BeamBoneName Head
BeamActorKey
BeamActorName
SpinSpeed 0.0
NeckUDAngle 0.0
ASName Wait
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Guardian_Mini, 第二段階反撃)

Name Value
SpinNum 20
MaxLengthTime 100
IsStraight False
BeamRange 18.0
MuzzleOffset Vec3(x=0.20000000298023224, y=0.0, z=0.0)
BeamDirection Vec3(x=0.0, y=0.0, z=1.0)
BeamBoneName Head
BeamActorKey
BeamActorName
SpinSpeed 8.72665
NeckUDAngle 0.0
ASName BeamSpin
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45