AIDef:Action/GiantPunchWithAddEntitySensor
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CoBodyName | String | ||
ASName | String | ||
AtkBodyName1 | String | ||
AtkBodyName2 | String | ||
AtkBodyName3 | String | ||
AttackIntensity | Int | ||
IsGuardPierce | Bool | ||
IsForceGuardBreak | Bool | ||
IsIniviciblePierce | Bool | ||
IsImpulseLarge | Bool | ||
IsHeavy | Bool | ||
IsHammer | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
子0 (Enemy_Golem_Fire_R, 右パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_R |
ASName | NoWeaponAttackR |
AtkBodyName1 | ArmR |
AtkBodyName2 | |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Enemy_Golem_Fire_R, 左パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_L |
ASName | NoWeaponAttackL |
AtkBodyName1 | ArmL |
AtkBodyName2 | AtkArmL2 |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Golem_Senior, 右パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_R |
ASName | NoWeaponAttackR |
AtkBodyName1 | ArmR |
AtkBodyName2 | |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Golem_Senior, 左パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_L |
ASName | NoWeaponAttackL |
AtkBodyName1 | ArmL |
AtkBodyName2 | AtkArmL2 |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Golem_Middle, 右パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_R |
ASName | NoWeaponAttackR |
AtkBodyName1 | ArmR |
AtkBodyName2 | |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Golem_Middle, 左パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_L |
ASName | NoWeaponAttackL |
AtkBodyName1 | ArmL |
AtkBodyName2 | AtkArmL2 |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Golem, 右パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_R |
ASName | NoWeaponAttackR |
AtkBodyName1 | ArmR |
AtkBodyName2 | |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Golem, 左パンチ)
Name | Value |
---|---|
CoBodyName | BgSensor_Arm_2_L |
ASName | NoWeaponAttackL |
AtkBodyName1 | ArmL |
AtkBodyName2 | AtkArmL2 |
AtkBodyName3 | |
AttackIntensity | 3 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
IsImpulseLarge | False |
IsHeavy | True |
IsHammer | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |