AIDef:Action/GiantOneHandPunchWithLegTurn

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GiantOneHandPunchWithLegTurn
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AtkBodyName0 String
AtkBodyName1 String
CoBodyName String
ShoulderBoneName String
RotOffsetMin Vec3
RotOffsetMax Vec3
BaseTargetPos Vec3
TraceLRAngleMax Float
TraceLRAngleMin Float
TraceDistFar Float
TraceDistNear Float
ASName String
RotSpeed Float
StopSpeedRatio Float
StopRotSpeedRatio Float
RotBaseBoneName String


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

追跡行動 (ForestGiant_Middle, 右素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandR
AtkBodyName1
CoBodyName BgHandR
ShoulderBoneName Arm_1_R
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHand
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_R

追跡行動 (ForestGiant_Middle, 左素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandL
AtkBodyName1
CoBodyName BgHandL
ShoulderBoneName Arm_1_L
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHandL
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_L

追跡行動 (ForestGiant_Senior, 右素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandR
AtkBodyName1
CoBodyName BgHandR
ShoulderBoneName Arm_1_R
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHand
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_R

追跡行動 (ForestGiant_Senior, 左素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandL
AtkBodyName1
CoBodyName BgHandL
ShoulderBoneName Arm_1_L
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHandL
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_L

追跡行動 (ForestGiant, 右素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandR
AtkBodyName1
CoBodyName BgHandR
ShoulderBoneName Arm_1_R
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHand
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_R

追跡行動 (ForestGiant, 左素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandL
AtkBodyName1
CoBodyName BgHandL
ShoulderBoneName Arm_1_L
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHandL
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_L

追跡行動 (StalForestGiant, 右素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandR
AtkBodyName1
CoBodyName BgHandR
ShoulderBoneName Arm_1_R
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHand
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_R

追跡行動 (StalForestGiant, 左素手攻撃)

Name Value
AtkBodyName0 AtkEnemyHandL
AtkBodyName1
CoBodyName BgHandL
ShoulderBoneName Arm_1_L
RotOffsetMin Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
RotOffsetMax Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
BaseTargetPos Vec3(x=0.0, y=0.0, z=9.0)
TraceLRAngleMax 0.349066
TraceLRAngleMin -0.349066
TraceDistFar 9.0
TraceDistNear 7.0
ASName AttackHandL
RotSpeed 0.0523599
StopSpeedRatio 0.1
StopRotSpeedRatio 0.45
RotBaseBoneName Ankle_L