AIDef:Action/GiantDoubleGroundPunch

GiantDoubleGroundPunch
AI definition
Type Action

StaticInstParams

Name Type Default value Description
CoBodyName0 String
CoBodyName1 String
CoBodyName2 String
CoBodyName3 String
ASName String
ASName2 String
PunchAimPosL0 Vec3
PunchAimPosR0 Vec3
PunchAimPosL1 Vec3
PunchAimPosR1 Vec3
PunchAimPosL2 Vec3
PunchAimPosR2 Vec3
RotOffset0 Float
RotOffset1 Float
RotOffset2 Float
RotSpeedMax Float
IsImpulseLarge Bool
AttackType Int
ExcludeAtkName0 String
ExcludeAtkName1 String
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
IsHeavy Bool
IsHammer Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (ForestGiant_Senior, 地面たたき)

Name Value
CoBodyName0 BodyArmR
CoBodyName1 BodyArmL
CoBodyName2
CoBodyName3
ASName AttackHandDouble1
ASName2 AttackHandDouble2
PunchAimPosL0 Vec3(x=4.0, y=0.0, z=8.0)
PunchAimPosR0 Vec3(x=-4.0, y=0.0, z=8.0)
PunchAimPosL1 Vec3(x=6.5, y=0.0, z=7.0)
PunchAimPosR1 Vec3(x=-1.0, y=0.0, z=7.0)
PunchAimPosL2 Vec3(x=3.0, y=0.0, z=8.0)
PunchAimPosR2 Vec3(x=-3.0, y=0.0, z=8.0)
RotOffset0 -0.349066
RotOffset1 0.349066
RotOffset2 0.0
RotSpeedMax 0.10472
IsImpulseLarge True
AttackType 0
ExcludeAtkName0
ExcludeAtkName1
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak False
IsIniviciblePierce False
IsHeavy True
IsHammer False