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GetUpMoveAnmDrivenAI definition |
---|
Type |
Action |
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Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 浅瀬 (Assassin_Middle_Azito, 起き上がり)
- 3.2 中行動 (Assassin_Middle_Azito, ラグドール中)
- 3.3 浅瀬 (Assassin_Middle_Quest, 起き上がり)
- 3.4 中行動 (Assassin_Middle_Quest, ラグドール中)
- 3.5 浅瀬 (Assassin_Middle, 起き上がり)
- 3.6 中行動 (Assassin_Middle, ラグドール中)
- 3.7 子0 (Priest_Boss_Normal, 起き上がり)
- 3.8 子0 (Priest_Boss_Normal, 起き上がり_0)
- 3.9 子0 (Priest_Boss_ShadowClone_Real, 起き上がり)
- 3.10 子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)
- 3.11 浅瀬 (Assassin_Junior, 起き上がり)
- 3.12 中行動 (Assassin_Junior, ラグドール中)
- 3.13 浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)
- 3.14 中行動 (Assassin_Middle_Azito_DLC, ラグドール中)
- 3.15 浅瀬 (Assassin_Junior_Shooter, 起き上がり)
- 3.16 中行動 (Assassin_Junior_Shooter, ラグドール中)
- 3.17 浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)
- 3.18 中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
TargetBoneName |
String |
|
|
RotRatio |
Float |
|
|
ASName |
String |
|
|
RootOffset |
Vec3 |
|
|
Derived definitions
浅瀬 (Assassin_Middle_Azito, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle_Azito, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Middle_Quest, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle_Quest, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Middle, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_Normal, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_Normal, 起き上がり_0)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_ShadowClone_Real, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Junior, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Junior, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle_Azito_DLC, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Junior_Shooter, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Junior_Shooter, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|