AIDef:Action/GanonBeamIgnite

GanonBeamIgnite
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
OffsetHeight Float
BaseNode String
IsConnectChild Bool
DirMinAngle Vec3
DirMaxAngle Vec3
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IgniteActor Actor


Derived definitions

発射 (SiteBossBow, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=2.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight -0.5
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossSpear, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=2.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossLsword, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=1.0, z=1.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossSwordCastle, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossBowCastle, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=2.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight -0.5
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossSpearCastle, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=2.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossSpearR, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=2.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (Priest_Boss_Giant, 子0)

Name Value
IgniteOffset Vec3(x=0.0, y=3.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Head
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0)
ASName StandEyeBeamEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (Priest_Boss_Giant, 目ビーム)

Name Value
IgniteOffset Vec3(x=0.0, y=1.2999999523162842, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Head
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0)
ASName EyeBeamEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

弾発射 (Enemy_Ganon, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=4.800000190734863, y=0.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 1.0
BaseNode Wrist_ML
IsConnectChild True
DirMinAngle Vec3(x=-1.919862151145935, y=-3.1415927410125732, z=0.0)
DirMaxAngle Vec3(x=1.919862151145935, y=3.1415927410125732, z=0.0)
ASName Attack_Eye_End_Up
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

弾発射 (Enemy_Ganon, ビーム攻撃_0)

Name Value
IgniteOffset Vec3(x=4.800000190734863, y=0.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 1.3
BaseNode Wrist_ML
IsConnectChild True
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.5235987901687622, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.5235987901687622, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossSword, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossBowR, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=2.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight -0.5
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossLswordR, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=1.0, z=1.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossSwordR, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

発射 (SiteBossLswordCastle, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=1.0, z=1.0)
IgniteSpeed 5.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 0.0
BaseNode Eyeball
IsConnectChild True
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)
ASName Attack_Eye_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45