AIDef:Action/GanonAttackWithEmitChemical

GanonAttackWithEmitChemical
AI definition
Type Action

StaticInstParams

Name Type Default value Description
EmitActorName String
EmitNum Int
EmitOffsetFromParent Float
EmitIntervalDist Float
EmitIntervalRotate Float
EmitScale Float
EmitMaxScale Float
ScaleTime Float
EmitInterval Int
EmitStartFrame Float
EmitAngleFromParent Float
EmitActorSpeed Vec3
EmitActorSpeedRotate Float
EmitAttackPower Int
EmitMinDamage Int
EmitBaseBoneName String
EmitBoneRotateOffset Vec3
EmitPartsName String
ChildCreateLimit Int
CallSEKeyAtAtOn String
ASName String
JustAvoidSideDist Float
JustAvoidBackDist Float
JustAvoidAngle Float
WeaponIdx Int
AttackPower Int
AtkMinPower Int
AtAttr Int
IsGuardPierce Bool
IsGuardBreak Bool
AttackCancelDist Float
AttackCancelAng Float
BattleNodeOffsetLR Float
BattleNodeOffsetUD Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

攻撃 (Enemy_Ganon, 大剣横攻撃)

Name Value
EmitActorName GanonSeaOfFlame
EmitNum 7
EmitOffsetFromParent 6.0
EmitIntervalDist 0.6
EmitIntervalRotate 0.314159
EmitScale 1.0
EmitMaxScale 1.0
ScaleTime 1.0
EmitInterval 1
EmitStartFrame 3.0
EmitAngleFromParent -0.436332
EmitActorSpeed Vec3(x=0.0, y=0.0, z=0.6000000238418579)
EmitActorSpeedRotate 0.0
EmitAttackPower 8
EmitMinDamage 8
EmitBaseBoneName Spine_3
EmitBoneRotateOffset Vec3(x=0.0, y=0.7853981852531433, z=0.0)
EmitPartsName LswordSide
ChildCreateLimit 3
CallSEKeyAtAtOn LswordSideAttackSwing_FlameSea
ASName Attack_Lsword_Side
JustAvoidSideDist 3.0
JustAvoidBackDist 25.0
JustAvoidAngle 0.959931
WeaponIdx 0
AttackPower 40
AtkMinPower 8
AtAttr 1
IsGuardPierce False
IsGuardBreak True
AttackCancelDist 12.0
AttackCancelAng 0.785398
BattleNodeOffsetLR 0.0
BattleNodeOffsetUD 0.0

攻撃 (Enemy_Ganon, 大剣攻撃)

Name Value
EmitActorName GanonPillarOfFlame
EmitNum 8
EmitOffsetFromParent 0.0
EmitIntervalDist 2.2
EmitIntervalRotate 0.0
EmitScale 2.0
EmitMaxScale 2.0
ScaleTime 1.0
EmitInterval 4
EmitStartFrame 5.0
EmitAngleFromParent 0.0
EmitActorSpeed Vec3(x=0.0, y=0.0, z=0.0)
EmitActorSpeedRotate 0.0
EmitAttackPower 8
EmitMinDamage 8
EmitBaseBoneName Wrist_R
EmitBoneRotateOffset Vec3(x=0.0, y=-1.570796251296997, z=0.0)
EmitPartsName Lsword
ChildCreateLimit 1
CallSEKeyAtAtOn LswordAttackImpact_FlamePile
ASName Attack_Lsword
JustAvoidSideDist 18.0
JustAvoidBackDist 12.0
JustAvoidAngle 0.959931
WeaponIdx 0
AttackPower 40
AtkMinPower 8
AtAttr 1
IsGuardPierce False
IsGuardBreak True
AttackCancelDist 12.0
AttackCancelAng 0.785398
BattleNodeOffsetLR 0.0523599
BattleNodeOffsetUD 0.0