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ForkStopAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子0 (Stal_Bokoblin_Junior_Body, いる)
- 2.2 子0 (Stal_Bokoblin_Junior_Body, 待機)
- 2.3 子1 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
- 2.4 子1 (Priest_Boss_ShadowClone, 先行動_1)
- 2.5 行動 (Assassin_Senior, 角度差小)
- 2.6 子1 (Assassin_Senior, 起き上がり)
- 2.7 子2 (Assassin_Senior, 後行動)
- 2.8 子2 (Assassin_Senior, 先行動)
- 2.9 子2 (ForestGiant_Middle, 横になる)
- 2.10 子1 (Lizalfos, AS再生)
- 2.11 子1 (Lizalfos, 座り停止)
- 2.12 子1 (Lizalfos, 子3)
- 2.13 子1 (Lizalfos, 焼死リアクション)
- 2.14 子1 (Lizalfos, 話す)
- 2.15 子2 (Lizalfos, リザルフォスダンス)
- 2.16 子2 (Lizalfos, 後行動)
- 2.17 子3 (Lizalfos, 向き直り)
- 2.18 子0 (IceArrow, ケミカル待機)
- 2.19 子0 (Bokoblin_Red, いる)
- 2.20 子1 (Bokoblin_Red, AS再生)
- 2.21 子1 (Bokoblin_Red, 座り停止)
- 2.22 子1 (Bokoblin_Red, 子3)
- 2.23 子1 (Bokoblin_Red, 焼死リアクション)
- 2.24 子1 (Bokoblin_Red, 話す)
- 2.25 子2 (Bokoblin_Red, ボコブリンダンス)
- 2.26 子3 (Bokoblin_Red, 向き直り)
- 2.27 子2 (ForestGiant_Senior, 横になる)
- 2.28 子1 (Assassin_Middle_Azito, 焼死リアクション)
- 2.29 子1 (Assassin_Middle_Azito, 先行動)
- 2.30 子2 (Assassin_Middle_Azito, 不審物取得)
- 2.31 待機 (Assassin_Middle_Azito, 気づき共通待機)
- 2.32 子1 (Assassin_Middle_Quest, 焼死リアクション)
- 2.33 後行動 (Chuchu, 湧出子1)
- 2.34 子0 (Chuchu, ケミカル復活)
- 2.35 子1 (Assassin_Middle, 焼死リアクション)
- 2.36 子0 (WillBall, 先行動_0)
- 2.37 子2 (ForestGiant, 横になる)
- 2.38 子1 (Wizzrobe, 諦めワープ待機)
- 2.39 崖近距離 (Lynel_Senior, 6足攻撃ブレーキ)
- 2.40 後行動 (Lynel_Senior, 空中湧き姿勢制御)
- 2.41 子1 (Lizalfos_Fire, AS再生)
- 2.42 子1 (Lizalfos_Fire, 座り停止)
- 2.43 子1 (Lizalfos_Fire, 子3)
- 2.44 子1 (Lizalfos_Fire, 焼死リアクション)
- 2.45 子1 (Lizalfos_Fire, 話す)
- 2.46 子2 (Lizalfos_Fire, リザルフォスダンス)
- 2.47 子2 (Lizalfos_Fire, 後行動)
- 2.48 子3 (Lizalfos_Fire, 向き直り)
- 2.49 子1 (Priest_Boss_Normal, 先行動_1)
- 2.50 子2 (Priest_Boss_Normal, 後行動_0)
- 2.51 待機 (Priest_Boss_Normal, 子1_0)
- 2.52 子0 (Bokoblin_Senior, いる)
- 2.53 子1 (Bokoblin_Senior, AS再生)
- 2.54 子1 (Bokoblin_Senior, 座り停止)
- 2.55 子1 (Bokoblin_Senior, 子3)
- 2.56 子1 (Bokoblin_Senior, 焼死リアクション)
- 2.57 子1 (Bokoblin_Senior, 話す)
- 2.58 子2 (Bokoblin_Senior, ボコブリンダンス)
- 2.59 子3 (Bokoblin_Senior, 向き直り)
- 2.60 子0 (Bokoblin_Rapid, いる)
- 2.61 子1 (Bokoblin_Rapid, AS再生)
- 2.62 子1 (Bokoblin_Rapid, 座り停止)
- 2.63 子1 (Bokoblin_Rapid, 子3)
- 2.64 子1 (Bokoblin_Rapid, 焼死リアクション)
- 2.65 子1 (Bokoblin_Rapid, 話す)
- 2.66 子2 (Bokoblin_Rapid, ボコブリンダンス)
- 2.67 子3 (Bokoblin_Rapid, 向き直り)
- 2.68 子1 (Lizalfos_Electric, AS再生)
- 2.69 子1 (Lizalfos_Electric, 座り停止)
- 2.70 子1 (Lizalfos_Electric, 子3)
- 2.71 子1 (Lizalfos_Electric, 焼死リアクション)
- 2.72 子1 (Lizalfos_Electric, 話す)
- 2.73 子2 (Lizalfos_Electric, リザルフォスダンス)
- 2.74 子2 (Lizalfos_Electric, 後行動)
- 2.75 子3 (Lizalfos_Electric, 向き直り)
- 2.76 子1 (Moriblin_Senior, AS再生)
- 2.77 子1 (Moriblin_Senior, 座り停止)
- 2.78 子1 (Moriblin_Senior, 子3)
- 2.79 子1 (Moriblin_Senior, 焼死リアクション)
- 2.80 子1 (Moriblin_Senior, 話す)
- 2.81 子2 (Moriblin_Senior, モリブリンダンス)
- 2.82 子3 (Moriblin_Senior, 向き直り)
- 2.83 子1 (GanonBeast, ダメージ停止)
- 2.84 子1 (GanonBeast, 弱点ヒット)
- 2.85 子1 (GanonBeast, 弱点露出)
- 2.86 子1 (GanonBeast, 待機_1)
- 2.87 子1 (GanonBeast, 悶え動作)
- 2.88 子1 (Priest_Boss_ShadowClone_Real, 先行動_1)
- 2.89 子2 (Priest_Boss_ShadowClone_Real, 後行動_0)
- 2.90 待機 (Priest_Boss_ShadowClone_Real, 子1_0)
- 2.91 子0 (ArrowRoot, ケミカル待機)
- 2.92 子1 (WillBreakBall, 空中_0)
- 2.93 子2 (WillBreakBall, 空中)
- 2.94 子1 (Sandworm, 見失い減速)
- 2.95 子1 (Assassin_Junior, 焼死リアクション)
- 2.96 崖近距離 (Lynel_Middle, 6足攻撃ブレーキ)
- 2.97 後行動 (Lynel_Middle, 空中湧き姿勢制御)
- 2.98 子1 (Assassin_Middle_Azito_DLC, 焼死リアクション)
- 2.99 子1 (Assassin_Middle_Azito_DLC, 先行動)
- 2.100 子2 (Assassin_Middle_Azito_DLC, 不審物取得)
- 2.101 待機 (Assassin_Middle_Azito_DLC, 気づき共通待機)
- 2.102 後行動 (Octarock_Sand, 子2)
- 2.103 子1 (Enemy_SandwormR, 見失い減速)
- 2.104 子1 (Lizalfos_Bone, AS再生)
- 2.105 子1 (Lizalfos_Bone, 焼死リアクション)
- 2.106 子2 (Lizalfos_Bone, 後行動)
- 2.107 子0 (Priest_Boss_Giant, 近距離)
- 2.108 子0 (Priest_Boss_Giant, 近距離_0)
- 2.109 子0 (Priest_Boss_Giant, 踏みつけ_0)
- 2.110 子1 (Moriblin_Blue, AS再生)
- 2.111 子1 (Moriblin_Blue, 座り停止)
- 2.112 子1 (Moriblin_Blue, 子3)
- 2.113 子1 (Moriblin_Blue, 焼死リアクション)
- 2.114 子1 (Moriblin_Blue, 話す)
- 2.115 子2 (Moriblin_Blue, モリブリンダンス)
- 2.116 子3 (Moriblin_Blue, 向き直り)
- 2.117 子0 (BrightArrow, ケミカル待機)
- 2.118 後行動 (Chuchu_Middle, 湧出子1)
- 2.119 子0 (Chuchu_Middle, ケミカル復活)
- 2.120 子0 (Stal_Moriblin_Bone, 待機)
- 2.121 子1 (Stal_Moriblin_Bone, 焼死リアクション)
- 2.122 崖近距離 (Lynel, 6足攻撃ブレーキ)
- 2.123 後行動 (Lynel, 空中湧き姿勢制御)
- 2.124 子2 (Octarock_Stone, アイテムスワップ行動)
- 2.125 子2 (Octarock_Stone, ガード終了ターンなし)
- 2.126 子2 (Octarock_Stone, 吐き出しオクタ砲)
- 2.127 子2 (Octarock_Stone, 爆弾岩オクタ砲)
- 2.128 子0 (ThunderArrow, ケミカル待機)
- 2.129 子2 (Guardian_Mini_Practice, 停止)
- 2.130 後行動 (Chuchu_Senior, 湧出子1)
- 2.131 子0 (Chuchu_Senior, ケミカル復活)
- 2.132 子1 (Lizalfos_Senior, AS再生)
- 2.133 子1 (Lizalfos_Senior, 座り停止)
- 2.134 子1 (Lizalfos_Senior, 子3)
- 2.135 子1 (Lizalfos_Senior, 焼死リアクション)
- 2.136 子1 (Lizalfos_Senior, 話す)
- 2.137 子2 (Lizalfos_Senior, リザルフォスダンス)
- 2.138 子3 (Lizalfos_Senior, 向き直り)
- 2.139 子0 (FireArrow, ケミカル待機)
- 2.140 後行動 (Beamos_Static, 起き上がり)
- 2.141 子1 (Assassin_Junior_Shooter, 焼死リアクション)
- 2.142 子1 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
- 2.143 子1 (Lizalfos_Middle, AS再生)
- 2.144 子1 (Lizalfos_Middle, 座り停止)
- 2.145 子1 (Lizalfos_Middle, 子3)
- 2.146 子1 (Lizalfos_Middle, 焼死リアクション)
- 2.147 子1 (Lizalfos_Middle, 話す)
- 2.148 子2 (Lizalfos_Middle, リザルフォスダンス)
- 2.149 子2 (Lizalfos_Middle, 後行動)
- 2.150 子3 (Lizalfos_Middle, 向き直り)
- 2.151 子1 (Lizalfos_Ice, AS再生)
- 2.152 子1 (Lizalfos_Ice, 座り停止)
- 2.153 子1 (Lizalfos_Ice, 子3)
- 2.154 子1 (Lizalfos_Ice, 焼死リアクション)
- 2.155 子1 (Lizalfos_Ice, 話す)
- 2.156 子2 (Lizalfos_Ice, リザルフォスダンス)
- 2.157 子2 (Lizalfos_Ice, 後行動)
- 2.158 子3 (Lizalfos_Ice, 向き直り)
StaticInstParams
Name |
Type |
Default value |
Description
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, いる)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Priest_Boss_ShadowClone, 先行動_1)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Assassin_Senior, 角度差小)
Name |
Value
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.0
|
子1 (Assassin_Senior, 起き上がり)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子2 (Assassin_Senior, 後行動)
Name |
Value
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.05
|
子2 (Assassin_Senior, 先行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (ForestGiant_Middle, 横になる)
Name |
Value
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子1 (Lizalfos, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos, 子3)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Lizalfos, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos, リザルフォスダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos, 後行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Lizalfos, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (IceArrow, ケミカル待機)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Bokoblin_Red, いる)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Red, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Red, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Red, 子3)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Red, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Red, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Bokoblin_Red, ボコブリンダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Bokoblin_Red, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子2 (ForestGiant_Senior, 横になる)
Name |
Value
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子1 (Assassin_Middle_Azito, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Assassin_Middle_Azito, 先行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
子2 (Assassin_Middle_Azito, 不審物取得)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito, 気づき共通待機)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
子1 (Assassin_Middle_Quest, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Chuchu, 湧出子1)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu, ケミカル復活)
Name |
Value
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子1 (Assassin_Middle, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (WillBall, 先行動_0)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子2 (ForestGiant, 横になる)
Name |
Value
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子1 (Wizzrobe, 諦めワープ待機)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
崖近距離 (Lynel_Senior, 6足攻撃ブレーキ)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lynel_Senior, 空中湧き姿勢制御)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.0
|
子1 (Lizalfos_Fire, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Fire, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Fire, 子3)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Lizalfos_Fire, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Fire, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Fire, リザルフォスダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Fire, 後行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Lizalfos_Fire, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Priest_Boss_Normal, 先行動_1)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Priest_Boss_Normal, 後行動_0)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_Normal, 子1_0)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
子0 (Bokoblin_Senior, いる)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Senior, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Senior, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Senior, 子3)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Senior, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Senior, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Bokoblin_Senior, ボコブリンダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Bokoblin_Senior, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Rapid, いる)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Rapid, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Rapid, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Rapid, 子3)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Rapid, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Bokoblin_Rapid, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Bokoblin_Rapid, ボコブリンダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Bokoblin_Rapid, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Electric, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Electric, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Electric, 子3)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Lizalfos_Electric, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Electric, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Electric, リザルフォスダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Electric, 後行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Lizalfos_Electric, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Senior, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Senior, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Senior, 子3)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Moriblin_Senior, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Senior, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Moriblin_Senior, モリブリンダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Moriblin_Senior, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (GanonBeast, ダメージ停止)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (GanonBeast, 弱点ヒット)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (GanonBeast, 弱点露出)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (GanonBeast, 待機_1)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (GanonBeast, 悶え動作)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 先行動_1)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Priest_Boss_ShadowClone_Real, 後行動_0)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone_Real, 子1_0)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
子0 (ArrowRoot, ケミカル待機)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (WillBreakBall, 空中_0)
Name |
Value
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
子2 (WillBreakBall, 空中)
Name |
Value
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.45
|
子1 (Sandworm, 見失い減速)
Name |
Value
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.9
|
子1 (Assassin_Junior, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
崖近距離 (Lynel_Middle, 6足攻撃ブレーキ)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lynel_Middle, 空中湧き姿勢制御)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.0
|
子1 (Assassin_Middle_Azito_DLC, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Assassin_Middle_Azito_DLC, 先行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
子2 (Assassin_Middle_Azito_DLC, 不審物取得)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito_DLC, 気づき共通待機)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
後行動 (Octarock_Sand, 子2)
Name |
Value
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.0
|
子1 (Enemy_SandwormR, 見失い減速)
Name |
Value
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.9
|
子1 (Lizalfos_Bone, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Bone, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子2 (Lizalfos_Bone, 後行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_Giant, 近距離)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Priest_Boss_Giant, 近距離_0)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Priest_Boss_Giant, 踏みつけ_0)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Moriblin_Blue, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Blue, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Blue, 子3)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Moriblin_Blue, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Moriblin_Blue, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Moriblin_Blue, モリブリンダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Moriblin_Blue, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (BrightArrow, ケミカル待機)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Chuchu_Middle, 湧出子1)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Middle, ケミカル復活)
Name |
Value
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Stal_Moriblin_Bone, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
崖近距離 (Lynel, 6足攻撃ブレーキ)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lynel, 空中湧き姿勢制御)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.0
|
子2 (Octarock_Stone, アイテムスワップ行動)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子2 (Octarock_Stone, ガード終了ターンなし)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子2 (Octarock_Stone, 吐き出しオクタ砲)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子2 (Octarock_Stone, 爆弾岩オクタ砲)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (ThunderArrow, ケミカル待機)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子2 (Guardian_Mini_Practice, 停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Chuchu_Senior, 湧出子1)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Senior, ケミカル復活)
Name |
Value
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子1 (Lizalfos_Senior, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Senior, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Senior, 子3)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Lizalfos_Senior, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Senior, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Senior, リザルフォスダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Lizalfos_Senior, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (FireArrow, ケミカル待機)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Beamos_Static, 起き上がり)
Name |
Value
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.3
|
子1 (Assassin_Junior_Shooter, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Middle, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Middle, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Middle, 子3)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Lizalfos_Middle, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Middle, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Middle, リザルフォスダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Middle, 後行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Lizalfos_Middle, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Ice, AS再生)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Ice, 座り停止)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Ice, 子3)
Name |
Value
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (Lizalfos_Ice, 焼死リアクション)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Lizalfos_Ice, 話す)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Ice, リザルフォスダンス)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子2 (Lizalfos_Ice, 後行動)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子3 (Lizalfos_Ice, 向き直り)
Name |
Value
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|