AIDef:Action/ForkSetJustAvoidFromBone

ForkSetJustAvoidFromBone
AI definition
Type Action

StaticInstParams

Name Type Default value Description
TransBaseBoneName String
RotBaseBoneName String
BaseDir Vec3
JustAvoidAngleL Float
JustAvoidAngleR Float
JustAvoidDistFar Float
JustAvoidDistNear Float
WeaponIdx Int
IsAddRangeToFar Bool
IsAddRangeToNear Bool
TargetBone Int
SeqBank Int


Derived definitions

子1 (ForestGiant_Middle, 槍突き攻撃)

Name Value
TransBaseBoneName Weapon_R
RotBaseBoneName Weapon_R
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.0523599
JustAvoidAngleR 0.0523599
JustAvoidDistFar 8.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 槍突き攻撃)

Name Value
TransBaseBoneName Weapon_R
RotBaseBoneName Weapon_R
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.0523599
JustAvoidAngleR 0.0523599
JustAvoidDistFar 8.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 槍突き攻撃)

Name Value
TransBaseBoneName Weapon_R
RotBaseBoneName Weapon_R
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.0523599
JustAvoidAngleR 0.0523599
JustAvoidDistFar 8.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子2 (Lynel_Senior, 大剣突進切り斬り付け)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 9.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子2 (Lynel_Senior, 大攻撃上半身)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.959931
JustAvoidAngleR 0.959931
JustAvoidDistFar 4.0
JustAvoidDistNear 2.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子2 (Lynel_Senior, 武器攻撃上半身)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=0.0, y=1.0, z=0.0)
JustAvoidAngleL 0.523599
JustAvoidAngleR 1.5708
JustAvoidDistFar 3.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel_Senior, 小剣三連撃)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.959931
JustAvoidAngleR 0.959931
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel_Senior, 大剣大攻撃上半身)

Name Value
TransBaseBoneName
RotBaseBoneName
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.261799
JustAvoidAngleR 0.261799
JustAvoidDistFar 6.5
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel_Senior, 大剣連撃)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.261799
JustAvoidAngleR 0.261799
JustAvoidDistFar 3.5
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子2 (Lynel_Middle, 大剣突進切り斬り付け)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 9.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子2 (Lynel_Middle, 大攻撃上半身)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.959931
JustAvoidAngleR 0.959931
JustAvoidDistFar 4.0
JustAvoidDistNear 2.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子2 (Lynel_Middle, 武器攻撃上半身)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=0.0, y=1.0, z=0.0)
JustAvoidAngleL 0.523599
JustAvoidAngleR 1.5708
JustAvoidDistFar 3.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel_Middle, 小剣三連撃)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.959931
JustAvoidAngleR 0.959931
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel_Middle, 大剣大攻撃上半身)

Name Value
TransBaseBoneName
RotBaseBoneName
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.261799
JustAvoidAngleR 0.261799
JustAvoidDistFar 6.5
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel_Middle, 大剣連撃)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.261799
JustAvoidAngleR 0.261799
JustAvoidDistFar 3.5
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子2 (Lynel, 大剣突進切り斬り付け)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 9.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子2 (Lynel, 大攻撃上半身)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.959931
JustAvoidAngleR 0.959931
JustAvoidDistFar 4.0
JustAvoidDistNear 2.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子2 (Lynel, 武器攻撃上半身)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=0.0, y=1.0, z=0.0)
JustAvoidAngleL 0.523599
JustAvoidAngleR 1.5708
JustAvoidDistFar 3.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel, 小剣三連撃)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.959931
JustAvoidAngleR 0.959931
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel, 大剣大攻撃上半身)

Name Value
TransBaseBoneName
RotBaseBoneName
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.261799
JustAvoidAngleR 0.261799
JustAvoidDistFar 6.5
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Lynel, 大剣連撃)

Name Value
TransBaseBoneName Man_Spine_2
RotBaseBoneName Man_Spine_2
BaseDir Vec3(x=1.0, y=1.0, z=0.0)
JustAvoidAngleL 0.261799
JustAvoidAngleR 0.261799
JustAvoidDistFar 3.5
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 槍突き攻撃)

Name Value
TransBaseBoneName Weapon_R
RotBaseBoneName Weapon_R
BaseDir Vec3(x=0.0, y=0.0, z=1.0)
JustAvoidAngleL 0.0523599
JustAvoidAngleR 0.0523599
JustAvoidDistFar 8.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0