AIDef:Action/ForkNoWeaponAttackDirectParam

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ForkNoWeaponAttackDirectParam
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AttackPower Int
GuardBreakPower Int
Impulse Int
TargetBone Int
SeqBank Int
IsImpulseLarge Bool
AtkBodyName1 String
AtkBodyName2 String
AtkBodyName3 String
AttackType Int
ChmName1 String
AttackPowerScale Float
IsUseAttackParam Bool
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
IsHeavy Bool
IsHammer Bool


Derived definitions

子1 (Enemy_Golem_Fire_R, 振り落し攻撃)

Name Value
AttackPower 45
GuardBreakPower -1
Impulse -1
TargetBone 0
SeqBank 0
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2 ArmL
AtkBodyName3 ArmR
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce True
IsHeavy True
IsHammer True

子1 (Golem_Senior, 振り落し攻撃)

Name Value
AttackPower 2
GuardBreakPower -1
Impulse -1
TargetBone 0
SeqBank 0
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2 ArmL
AtkBodyName3 ArmR
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce True
IsHeavy True
IsHammer True

子1 (Golem_Middle, 振り落し攻撃)

Name Value
AttackPower 2
GuardBreakPower -1
Impulse -1
TargetBone 0
SeqBank 0
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2 ArmL
AtkBodyName3 ArmR
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce True
IsHeavy True
IsHammer True

子1 (Golem, 振り落し攻撃)

Name Value
AttackPower 2
GuardBreakPower -1
Impulse -1
TargetBone 0
SeqBank 0
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2 ArmL
AtkBodyName3 ArmR
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce True
IsHeavy True
IsHammer True