AIDef:Action/ForkLynelBreathShoot

ForkLynelBreathShoot
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AttackRatio Float
BreathSize Float
EnlargeTime Int
Range Float
Speed Float
ShootDir Vec3
ShootOffset Vec3
ShootSpeed Float
ShootRotate Vec3
ShootRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
PartsKey String
IsReuseBullet Bool
SeqBank Int
TargetBone Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子1 (Lynel_Senior, ブレス2発目上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath1
IsReuseBullet False
SeqBank 0
TargetBone 0

子1 (Lynel_Senior, ブレス3発目上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath2
IsReuseBullet False
SeqBank 0
TargetBone 0

子1 (Lynel_Senior, ブレス上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath0
IsReuseBullet False
SeqBank 0
TargetBone 0

子2 (Lynel_Senior, 行動)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath0
IsReuseBullet False
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, ブレス2発目上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath1
IsReuseBullet False
SeqBank 0
TargetBone 0

子1 (Lynel_Middle, ブレス3発目上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath2
IsReuseBullet False
SeqBank 0
TargetBone 0

子1 (Lynel_Middle, ブレス上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath0
IsReuseBullet False
SeqBank 0
TargetBone 0

子2 (Lynel_Middle, 行動)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath0
IsReuseBullet False
SeqBank 0
TargetBone 1

子1 (Lynel, ブレス2発目上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath1
IsReuseBullet False
SeqBank 0
TargetBone 0

子1 (Lynel, ブレス3発目上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath2
IsReuseBullet False
SeqBank 0
TargetBone 0

子1 (Lynel, ブレス上半身)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath0
IsReuseBullet False
SeqBank 0
TargetBone 0

子2 (Lynel, 行動)

Name Value
AttackRatio 1.0
BreathSize 3.2
EnlargeTime 20
Range 30.0
Speed 1.0
ShootDir Vec3(x=1.0, y=0.0, z=0.0)
ShootOffset Vec3(x=0.0, y=0.0, z=0.0)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Head
PartsKey Breath0
IsReuseBullet False
SeqBank 0
TargetBone 1