AIDef:Action/ForkLynelBreathShoot
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackRatio | Float | ||
BreathSize | Float | ||
EnlargeTime | Int | ||
Range | Float | ||
Speed | Float | ||
ShootDir | Vec3 | ||
ShootOffset | Vec3 | ||
ShootSpeed | Float | ||
ShootRotate | Vec3 | ||
ShootRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
PartsKey | String | ||
IsReuseBullet | Bool | ||
SeqBank | Int | ||
TargetBone | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子1 (Lynel_Senior, ブレス2発目上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath1 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子1 (Lynel_Senior, ブレス3発目上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath2 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子1 (Lynel_Senior, ブレス上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath0 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子2 (Lynel_Senior, 行動)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath0 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, ブレス2発目上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath1 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子1 (Lynel_Middle, ブレス3発目上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath2 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子1 (Lynel_Middle, ブレス上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath0 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子2 (Lynel_Middle, 行動)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath0 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, ブレス2発目上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath1 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子1 (Lynel, ブレス3発目上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath2 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子1 (Lynel, ブレス上半身)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath0 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子2 (Lynel, 行動)
Name | Value |
---|---|
AttackRatio | 1.0 |
BreathSize | 3.2 |
EnlargeTime | 20 |
Range | 30.0 |
Speed | 1.0 |
ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Head |
PartsKey | Breath0 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 1 |