AIDef:Action/ForkEndByDistance
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
EndDist | Float | ||
WeaponIdx | Int | ||
EndMode | Int | ||
IsOnlyXZ | Bool | ||
IsChangeable | Bool | ||
EndState | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, 戦闘攻撃距離調整)
Name | Value |
---|---|
EndDist | 25.0 |
WeaponIdx | -1 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Red, 戦闘攻撃距離調整)
Name | Value |
---|---|
EndDist | 25.0 |
WeaponIdx | -1 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, 戦闘準備)
Name | Value |
---|---|
EndDist | 6.3 |
WeaponIdx | 0 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Senior, 戦闘攻撃距離調整)
Name | Value |
---|---|
EndDist | 25.0 |
WeaponIdx | -1 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Rapid, 戦闘攻撃距離調整)
Name | Value |
---|---|
EndDist | 25.0 |
WeaponIdx | -1 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, 戦闘準備)
Name | Value |
---|---|
EndDist | 6.3 |
WeaponIdx | 0 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |
子1 (Lynel, 戦闘準備)
Name | Value |
---|---|
EndDist | 6.3 |
WeaponIdx | 0 |
EndMode | 1 |
IsOnlyXZ | True |
IsChangeable | True |
EndState | 0 |