AIDef:Action/ForkAnimReset
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SeqBank | Int | ||
| TargetBone | Int |
Derived definitions
子2 (PriestBossIronBall, 放物攻撃)
| Name | Value |
|---|---|
| SeqBank | 0 |
| TargetBone | 0 |
子1 (WillBall, 待機_0)
| Name | Value |
|---|---|
| SeqBank | 0 |
| TargetBone | 0 |
子2 (WillBall, 放物攻撃)
| Name | Value |
|---|---|
| SeqBank | 0 |
| TargetBone | 0 |
子1 (WillBreakBall, 待機_0)
| Name | Value |
|---|---|
| SeqBank | 0 |
| TargetBone | 0 |