AIDef:Action/ForkASTrgShootArrow

From ZeldaMods (Breath of the Wild)
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ForkASTrgShootArrow
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WeaponIdx Int
OffsetRangeMin Float
OffsetRangeMax Float
OffsetRateByDist Float
OffsetRangeMinOutOfScreen Float
OffsetRangeMaxOutOfScreen Float
IsEndState Int
SeqBank Int
TargetBone Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

後行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)

Name Value
WeaponIdx 0
OffsetRangeMin -0.5
OffsetRangeMax 0.5
OffsetRateByDist 0.25
OffsetRangeMinOutOfScreen -3.0
OffsetRangeMaxOutOfScreen 3.0
IsEndState 1
SeqBank 0
TargetBone 0

後行動 (Priest_Boss_ShadowClone, 弓矢攻撃)

Name Value
WeaponIdx 0
OffsetRangeMin -0.5
OffsetRangeMax 0.5
OffsetRateByDist 0.25
OffsetRangeMinOutOfScreen -3.0
OffsetRangeMaxOutOfScreen 3.0
IsEndState 1
SeqBank 0
TargetBone 0

後行動 (Priest_Boss_Normal, 弓矢攻撃)

Name Value
WeaponIdx 0
OffsetRangeMin 0.0
OffsetRangeMax 0.0
OffsetRateByDist 0.0
OffsetRangeMinOutOfScreen 0.0
OffsetRangeMaxOutOfScreen 0.0
IsEndState 1
SeqBank 0
TargetBone 0

後行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)

Name Value
WeaponIdx 0
OffsetRangeMin -0.5
OffsetRangeMax 0.5
OffsetRateByDist 0.25
OffsetRangeMinOutOfScreen -3.0
OffsetRangeMaxOutOfScreen 3.0
IsEndState 1
SeqBank 0
TargetBone 0

後行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)

Name Value
WeaponIdx 0
OffsetRangeMin -0.5
OffsetRangeMax 0.5
OffsetRateByDist 0.25
OffsetRangeMinOutOfScreen -3.0
OffsetRangeMaxOutOfScreen 3.0
IsEndState 1
SeqBank 0
TargetBone 0

後行動 (Assassin_Junior_Shooter, 子0)

Name Value
WeaponIdx 0
OffsetRangeMin 0.0
OffsetRangeMax 1.0
OffsetRateByDist 0.01
OffsetRangeMinOutOfScreen 0.0
OffsetRangeMaxOutOfScreen 1.0
IsEndState 1
SeqBank 0
TargetBone 0

後行動 (Assassin_Junior_Azito_Shooter, 子0)

Name Value
WeaponIdx 0
OffsetRangeMin 0.0
OffsetRangeMax 1.0
OffsetRateByDist 0.01
OffsetRangeMinOutOfScreen 0.0
OffsetRangeMaxOutOfScreen 1.0
IsEndState 1
SeqBank 0
TargetBone 0