AIDef:Action/ForkASHoldLinearMove
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| MoveDir | Vec3 | ||
| MoveSpeed | Float | ||
| RotRestRatio | Float | ||
| PosRestRatio | Float | ||
| GravityTransReduce | Bool |
Derived definitions
子1 (Assassin_Middle_Azito, 水中死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
浅瀬 (Assassin_Middle_Azito, 死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
子1 (Assassin_Middle_Quest, 水中死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
浅瀬 (Assassin_Middle_Quest, 死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
子1 (Assassin_Middle, 水中死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
浅瀬 (Assassin_Middle, 死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
子1 (Assassin_Middle_Azito_DLC, 水中死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |
浅瀬 (Assassin_Middle_Azito_DLC, 死亡逃走)
| Name | Value |
|---|---|
| MoveDir | Vec3(x=0.0, y=0.0, z=-0.01745329238474369) |
| MoveSpeed | 0.3 |
| RotRestRatio | 1.0 |
| PosRestRatio | 0.05 |
| GravityTransReduce | False |