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ForceChangeActionAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 しゃがみ (Player_Link, 持上げ)
- 2.2 よじ登り上り開始初期化 (Player_Link, 泳ぎ_0)
- 2.3 泳ぎダメージ (Player_Link, Normal)
- 2.4 小段差よじ登り壁つかみ (Player_Link, 泳ぎ_0)
- 2.5 前転 (Player_Link, 泳ぎ)
- 2.6 段差登り (Player_Link, 泳ぎ_0)
- 2.7 跳ね返り (Player_Link, Normal)
- 2.8 梯子 (Player_Link, 泳ぎ)
- 2.9 梯子 (Player_Link, 壁登り)
- 2.10 風の加護ジャンプ溜め (Player_Link, 持上げ)
- 2.11 壁登り (Player_Link, 梯子)
- 2.12 落下 (Player_Link, 梯子_0)
- 2.13 Demo_SkipInitializeMtx (RemainsWind)
- 2.14 Demo_ForceChangeForDroneAlert (GoronHeroDescendent)
- 2.15 Demo_ForceChangeForDroneAlert (RemainsFire_Drone)
- 2.16 Demo_ForceChangeForDroneAlert (RemainsFire)
- 2.17 Demo_ForceChangeForDroneAlert (VolcanoEruption)
- 2.18 Demo_ForceChangeForDroneAlert (VolcanoEruptionField)
StaticInstParams
Name |
Type |
Default value |
Description
|
Tree |
Tree |
|
|
Derived definitions
しゃがみ (Player_Link, 持上げ)
Name |
Value
|
Tree |
Normal/しゃがみ待機
|
よじ登り上り開始初期化 (Player_Link, 泳ぎ_0)
Name |
Value
|
Tree |
Normal/壁登り
|
泳ぎダメージ (Player_Link, Normal)
Name |
Value
|
Tree |
Normal/泳ぎ/泳ぎダメージ
|
小段差よじ登り壁つかみ (Player_Link, 泳ぎ_0)
Name |
Value
|
Tree |
Normal/小段差よじ登り壁つかみ
|
前転 (Player_Link, 泳ぎ)
Name |
Value
|
Tree |
Normal/飛び込み着地
|
段差登り (Player_Link, 泳ぎ_0)
Name |
Value
|
Tree |
Normal/段差登り
|
跳ね返り (Player_Link, Normal)
Name |
Value
|
Tree |
Normal/攻撃/跳ね返り
|
梯子 (Player_Link, 泳ぎ)
Name |
Value
|
Tree |
Normal/梯子
|
梯子 (Player_Link, 壁登り)
Name |
Value
|
Tree |
Normal/梯子
|
風の加護ジャンプ溜め (Player_Link, 持上げ)
Name |
Value
|
Tree |
Normal/スーパージャンプ溜め
|
壁登り (Player_Link, 梯子)
Name |
Value
|
Tree |
Normal/壁登り
|
落下 (Player_Link, 梯子_0)
Name |
Value
|
Tree |
Normal/落下
|
Demo_SkipInitializeMtx (RemainsWind)
Demo_ForceChangeForDroneAlert (GoronHeroDescendent)
Demo_ForceChangeForDroneAlert (RemainsFire_Drone)
Demo_ForceChangeForDroneAlert (RemainsFire)
Name |
Value
|
Tree |
子0/遺物チャレンジ中/攻撃
|
Demo_ForceChangeForDroneAlert (VolcanoEruption)
Demo_ForceChangeForDroneAlert (VolcanoEruptionField)