From ZeldaMods (Breath of the Wild)
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FollowDungeonRotateASPlay| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| TargetIdx |
Int |
|
|
| SeqBankIdx |
Int |
|
|
| IsSuccessEndOnASFinish |
Bool |
|
|
| OnWaitRevival |
Bool |
|
|
| OnLinkTagBasic |
Bool |
|
|
| IsSetNoHit |
Bool |
|
|
| IsChangeableOnEnter |
Bool |
|
|
Derived definitions
オープン (KeyLockedShutter, Root_0)
| Name |
Value
|
| ASName |
Open
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
| IsSuccessEndOnASFinish |
True
|
| OnWaitRevival |
True
|
| OnLinkTagBasic |
False
|
| IsSetNoHit |
False
|
| IsChangeableOnEnter |
False
|
オープン待機 (KeyLockedShutter, Root_0)
| Name |
Value
|
| ASName |
OpenWait
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
| IsSuccessEndOnASFinish |
True
|
| OnWaitRevival |
False
|
| OnLinkTagBasic |
True
|
| IsSetNoHit |
True
|
| IsChangeableOnEnter |
True
|
クローズ待機 (KeyLockedShutter, Root_0)
| Name |
Value
|
| ASName |
CloseWait
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
| IsSuccessEndOnASFinish |
True
|
| OnWaitRevival |
False
|
| OnLinkTagBasic |
False
|
| IsSetNoHit |
False
|
| IsChangeableOnEnter |
True
|
プリオープン (KeyLockedShutter, Root_1)
| Name |
Value
|
| ASName |
OpenWait
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
| IsSuccessEndOnASFinish |
True
|
| OnWaitRevival |
False
|
| OnLinkTagBasic |
False
|
| IsSetNoHit |
True
|
| IsChangeableOnEnter |
True
|