AIDef:Action/FlyingCharacterDie
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
FallAS | String | ||
OnGroundAS | String | ||
IsCheckFallASFinished | Bool | ||
IsIgnoreSameAS4Fall | Bool | ||
IsIgnoreSameAS4OnGround | Bool | ||
HitImpactForceSmallSwordS | Float | ||
HitImpactForceSmallSwordL | Float | ||
HitImpactForceLargeSwordS | Float | ||
HitImpactForceLargeSwordL | Float | ||
HitImpactForceSpearS | Float | ||
HitImpactForceSpearL | Float | ||
RiseSpeed | Float | ||
LastSpeedRatio | Float | ||
PosReduceRatioOnGround | Float | ||
RotReduceRatioOnGround | Float | ||
PosReduceRatio | Float | ||
RotReduceRatio | Float | ||
IsControlRotation | Bool | ||
IsSetBackLastState | Bool |
Derived definitions
死亡 (Keese, リアクション_0)
Name | Value |
---|---|
FallAS | Die |
OnGroundAS | Die |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | True |
IsIgnoreSameAS4OnGround | True |
HitImpactForceSmallSwordS | 1.0 |
HitImpactForceSmallSwordL | 1.0 |
HitImpactForceLargeSwordS | 1.0 |
HitImpactForceLargeSwordL | 1.0 |
HitImpactForceSpearS | 1.0 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.2 |
LastSpeedRatio | 0.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.9 |
RotReduceRatio | 0.8 |
IsControlRotation | True |
IsSetBackLastState | True |
被暗殺 (Keese, 死亡)
Name | Value |
---|---|
FallAS | Die |
OnGroundAS | Die |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | False |
IsIgnoreSameAS4OnGround | False |
HitImpactForceSmallSwordS | 1.0 |
HitImpactForceSmallSwordL | 1.0 |
HitImpactForceLargeSwordS | 1.0 |
HitImpactForceLargeSwordL | 1.0 |
HitImpactForceSpearS | 1.0 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.2 |
LastSpeedRatio | 0.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.9 |
RotReduceRatio | 0.8 |
IsControlRotation | True |
IsSetBackLastState | True |
被特効 (Keese, リアクション)
Name | Value |
---|---|
FallAS | Die |
OnGroundAS | Die |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | False |
IsIgnoreSameAS4OnGround | False |
HitImpactForceSmallSwordS | 1.0 |
HitImpactForceSmallSwordL | 1.0 |
HitImpactForceLargeSwordS | 1.0 |
HitImpactForceLargeSwordL | 1.0 |
HitImpactForceSpearS | 1.0 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.2 |
LastSpeedRatio | 0.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.9 |
RotReduceRatio | 0.8 |
IsControlRotation | True |
IsSetBackLastState | True |