AIDef:Action/FlyingBirdDie
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsChangeStateFallOnce | Bool | ||
EnableHitGroundCheckTimer | Float | ||
FallAS | String | ||
OnGroundAS | String | ||
IsCheckFallASFinished | Bool | ||
IsIgnoreSameAS4Fall | Bool | ||
IsIgnoreSameAS4OnGround | Bool | ||
HitImpactForceSmallSwordS | Float | ||
HitImpactForceSmallSwordL | Float | ||
HitImpactForceLargeSwordS | Float | ||
HitImpactForceLargeSwordL | Float | ||
HitImpactForceSpearS | Float | ||
HitImpactForceSpearL | Float | ||
RiseSpeed | Float | ||
LastSpeedRatio | Float | ||
PosReduceRatioOnGround | Float | ||
RotReduceRatioOnGround | Float | ||
PosReduceRatio | Float | ||
RotReduceRatio | Float | ||
IsControlRotation | Bool | ||
IsSetBackLastState | Bool |
Derived definitions
水上 (Pigeon, 空中死亡)
Name | Value |
---|---|
IsChangeStateFallOnce | True |
EnableHitGroundCheckTimer | 24.0 |
FallAS | Dead_Air |
OnGroundAS | Dead_Air_End |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | False |
IsIgnoreSameAS4OnGround | False |
HitImpactForceSmallSwordS | 0.35 |
HitImpactForceSmallSwordL | 0.6 |
HitImpactForceLargeSwordS | 0.35 |
HitImpactForceLargeSwordL | 0.6 |
HitImpactForceSpearS | 0.5 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.1 |
LastSpeedRatio | 1.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.75 |
RotReduceRatio | 0.5 |
IsControlRotation | False |
IsSetBackLastState | True |
水上 (LittleBird, 空中死亡)
Name | Value |
---|---|
IsChangeStateFallOnce | True |
EnableHitGroundCheckTimer | 30.0 |
FallAS | Dead_Air |
OnGroundAS | Dead_Air_End |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | False |
IsIgnoreSameAS4OnGround | False |
HitImpactForceSmallSwordS | 0.35 |
HitImpactForceSmallSwordL | 0.6 |
HitImpactForceLargeSwordS | 0.35 |
HitImpactForceLargeSwordL | 0.6 |
HitImpactForceSpearS | 0.5 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.1 |
LastSpeedRatio | 1.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.75 |
RotReduceRatio | 0.5 |
IsControlRotation | False |
IsSetBackLastState | True |
水上 (Duck, 空中死亡)
Name | Value |
---|---|
IsChangeStateFallOnce | True |
EnableHitGroundCheckTimer | 20.0 |
FallAS | Dead_Air |
OnGroundAS | Dead_Air_End |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | False |
IsIgnoreSameAS4OnGround | False |
HitImpactForceSmallSwordS | 0.35 |
HitImpactForceSmallSwordL | 0.6 |
HitImpactForceLargeSwordS | 0.35 |
HitImpactForceLargeSwordL | 0.6 |
HitImpactForceSpearS | 0.5 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.1 |
LastSpeedRatio | 1.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.75 |
RotReduceRatio | 0.5 |
IsControlRotation | False |
IsSetBackLastState | True |
水上 (Heron, 空中死亡)
Name | Value |
---|---|
IsChangeStateFallOnce | True |
EnableHitGroundCheckTimer | 26.0 |
FallAS | Dead_Air |
OnGroundAS | Dead_Air_End |
IsCheckFallASFinished | False |
IsIgnoreSameAS4Fall | False |
IsIgnoreSameAS4OnGround | False |
HitImpactForceSmallSwordS | 0.35 |
HitImpactForceSmallSwordL | 0.6 |
HitImpactForceLargeSwordS | 0.35 |
HitImpactForceLargeSwordL | 0.6 |
HitImpactForceSpearS | 0.5 |
HitImpactForceSpearL | 1.0 |
RiseSpeed | 0.1 |
LastSpeedRatio | 1.0 |
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
PosReduceRatio | 0.75 |
RotReduceRatio | 0.5 |
IsControlRotation | False |
IsSetBackLastState | True |