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EquipedASPlayAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 納刀 (Bow, 装備)
- 3.2 抜刀 (Bow, 装備)
- 3.3 待機 (Pipe, 抜刀)
- 3.4 納刀 (Pipe, 装備中)
- 3.5 鳴らす (Pipe, 抜刀)
- 3.6 納刀 (EquipItemPlayAS, 装備中)
- 3.7 抜刀 (EquipItemPlayAS, 装備中)
- 3.8 納刀 (BrightBow, 装備)
- 3.9 抜刀 (BrightBow, 装備)
- 3.10 納刀 (Priest_Boss_Bow, 装備)
- 3.11 抜刀 (Priest_Boss_Bow, 装備)
StaticInstParams
Name |
Type |
Default value |
Description
|
AS |
String |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
NodeName |
String |
|
|
RotOffset |
Vec3 |
|
|
TransOffset |
Vec3 |
|
|
Derived definitions
納刀 (Bow, 装備)
抜刀 (Bow, 装備)
待機 (Pipe, 抜刀)
納刀 (Pipe, 装備中)
鳴らす (Pipe, 抜刀)
納刀 (EquipItemPlayAS, 装備中)
抜刀 (EquipItemPlayAS, 装備中)
納刀 (BrightBow, 装備)
抜刀 (BrightBow, 装備)
納刀 (Priest_Boss_Bow, 装備)
抜刀 (Priest_Boss_Bow, 装備)