AIDef:Action/DynamicAttackPowerExplode

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
DynamicAttackPowerExplode
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AttackPower Int
MinDamage Int
PlayerDamage Int
SizeUpTime Int
ExplodeTime Int
UseDefaultEffect Bool
IsDelete Bool
IsDamageGuarantee Bool
AttackIntensity Int
IsVanish Bool


DynamicInstParams

Name Type Default value Description
IsPlayerAttack Bool


Derived definitions

反射後爆発 (SiteBossBigFlameBall, Root)

Name Value
AttackPower 24
MinDamage 8
PlayerDamage 1
SizeUpTime 1
ExplodeTime 2
UseDefaultEffect False
IsDelete False
IsDamageGuarantee False
AttackIntensity 3
IsVanish True

反射後爆発 (SiteBossSpearIceSplinter, Root)

Name Value
AttackPower 24
MinDamage 8
PlayerDamage 1
SizeUpTime 1
ExplodeTime 2
UseDefaultEffect False
IsDelete False
IsDamageGuarantee False
AttackIntensity 3
IsVanish True

反射後爆発 (SiteBossFlameBall, Root)

Name Value
AttackPower 24
MinDamage 8
PlayerDamage 1
SizeUpTime 1
ExplodeTime 2
UseDefaultEffect False
IsDelete False
IsDamageGuarantee False
AttackIntensity 3
IsVanish True

反射後爆発 (GanonBigFlameBall, Root)

Name Value
AttackPower 120
MinDamage 1
PlayerDamage 1
SizeUpTime 1
ExplodeTime 2
UseDefaultEffect False
IsDelete False
IsDamageGuarantee False
AttackIntensity 3
IsVanish True

反射後爆発 (GanonSpearIceSplinter, Root)

Name Value
AttackPower 24
MinDamage 8
PlayerDamage 1
SizeUpTime 1
ExplodeTime 2
UseDefaultEffect False
IsDelete False
IsDamageGuarantee False
AttackIntensity 3
IsVanish True

爆発 (BeamExplodeEitherHit, Root)

Name Value
AttackPower 0
MinDamage 1
PlayerDamage 40
SizeUpTime 10
ExplodeTime 15
UseDefaultEffect True
IsDelete False
IsDamageGuarantee False
AttackIntensity 3
IsVanish True