AIDef:Action/DieHomeRun

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DieHomeRun
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
ToStarHeight Float
FallHeight Float
AddTime Int
LifeReflexRatio Float
ImpulseRatio Float
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

被特効 (Stal_Bokoblin_Junior_Body, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Bokoblin_Red, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos_Fire, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Bokoblin_Senior, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Bokoblin_Rapid, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos_Electric, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Moriblin_Senior, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos_Bone, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Moriblin_Blue, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Stal_Moriblin_Bone, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos_Senior, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos_Middle, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Lizalfos_Ice, リアクション)

Name Value
ToStarHeight 100.0
FallHeight -100.0
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 600
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1