AIDef:Action/Die

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Die
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
AddTime Int
LifeReflexRatio Float
ImpulseRatio Float
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

死亡 (Lizalfos, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Bokoblin_Red, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

感電死 (Wizzrobe, 死亡)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Wizzrobe, 凍死)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Wizzrobe, リアクション_0)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Wizzrobe, リアクション)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

焼死 (Wizzrobe, 死亡)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Wizzrobe, 死亡生成)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

溺死 (Wizzrobe, 死亡)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Wizzrobe, 死亡)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被暗殺 (Wizzrobe, 死亡)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

被特効 (Wizzrobe, リアクション)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Wizzrobe, リアクション)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 15
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ -0.0666667
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 90
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Lizalfos_Fire, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Bokoblin_Senior, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Bokoblin_Rapid, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Moriblin_Senior, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Moriblin_Blue, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Lizalfos_Senior, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Lizalfos_Middle, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

死亡 (Lizalfos_Ice, 基本挙動)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1