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AIDef:Action/ChemicalPhysBall
From ZeldaMods (Breath of the Wild)
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ChemicalPhysBallAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
AttackPower |
Int |
0 |
|
ScaleTime |
Float |
1.0 |
|
Range |
Float |
5.0 |
|
RigidBodyName |
String |
|
|
AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
DeleteTime |
Int |
|
|
IsUseMyRange |
Bool |
|
|
AttackType |
Int |
|
|
AttackIntensity |
Int |
|
|
AttackMinPower |
Int |
|
|
Derived definitions
着弾後 (Lizalfos_IceBall, 通常)
Name |
Value
|
DeleteTime |
-1
|
IsUseMyRange |
True
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|
着弾前 (Lizalfos_IceBall, 通常)
Name |
Value
|
DeleteTime |
-1
|
IsUseMyRange |
True
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|
着弾後 (WeatherIceBall, 通常)
Name |
Value
|
DeleteTime |
-1
|
IsUseMyRange |
True
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|
着弾前 (WeatherIceBall, 通常)
Name |
Value
|
DeleteTime |
-1
|
IsUseMyRange |
True
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|