AIDef:Action/ChemicalPhysBall
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AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | 0 | |
ScaleTime | Float | 1.0 | |
Range | Float | 5.0 | |
RigidBodyName | String | ||
AttackPowerForPlayer | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DeleteTime | Int | ||
IsUseMyRange | Bool | ||
AttackType | Int | ||
AttackIntensity | Int | ||
AttackMinPower | Int |
Derived definitions
着弾後 (Lizalfos_IceBall, 通常)
Name | Value |
---|---|
DeleteTime | -1 |
IsUseMyRange | True |
AttackType | 0 |
AttackIntensity | 0 |
AttackMinPower | 1 |
着弾前 (Lizalfos_IceBall, 通常)
Name | Value |
---|---|
DeleteTime | -1 |
IsUseMyRange | True |
AttackType | 0 |
AttackIntensity | 0 |
AttackMinPower | 1 |
着弾後 (WeatherIceBall, 通常)
Name | Value |
---|---|
DeleteTime | -1 |
IsUseMyRange | True |
AttackType | 0 |
AttackIntensity | 0 |
AttackMinPower | 1 |
着弾前 (WeatherIceBall, 通常)
Name | Value |
---|---|
DeleteTime | -1 |
IsUseMyRange | True |
AttackType | 0 |
AttackIntensity | 0 |
AttackMinPower | 1 |