From ZeldaMods (Breath of the Wild)
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CameraRevolve| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| latTarget |
Float |
|
|
| latCus |
Float |
|
|
| isKeepLat |
Bool |
|
|
| lngTarget |
Float |
|
|
| lngCus |
Float |
|
|
| isKeepLng |
Bool |
|
|
| radiusMin |
Float |
|
|
| radiusMax |
Float |
|
|
| radiusCus |
Float |
|
|
| sideOffset |
Float |
|
|
| sideOffsetCus |
Float |
|
|
| worldBaseOffset |
Vec3 |
|
|
| playerBaseOffset |
Vec3 |
|
|
| atHCus |
Float |
|
|
| atHCusSword |
Float |
|
|
| atVCus |
Float |
|
|
| fovy |
Float |
|
|
| fovyCus |
Float |
|
|
| startCus |
Float |
|
|
| BowFlag |
Bool |
|
|
Derived definitions
馬弓空注目カメラ (GameRomCamera, Root)
| Name |
Value
|
| latTarget |
5.0
|
| latCus |
0.9
|
| isKeepLat |
False
|
| lngTarget |
0.0
|
| lngCus |
0.9
|
| isKeepLng |
False
|
| radiusMin |
5.0
|
| radiusMax |
5.0
|
| radiusCus |
0.9
|
| sideOffset |
2.2
|
| sideOffsetCus |
0.9
|
| worldBaseOffset |
Vec3(x=0.0, y=3.0, z=0.0)
|
| playerBaseOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| atHCus |
0.9
|
| atHCusSword |
0.9
|
| atVCus |
0.9
|
| fovy |
50.0
|
| fovyCus |
0.9
|
| startCus |
0.1
|
| BowFlag |
True
|