AIDef:AI/WolfLinkSeqAttack
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistBeginAttackAnimation | Float | ||
AngleReqBeginAttackAnimationMin | Float | ||
AngleReqBeginAttackAnimationMax | Float | ||
PlayOnMissAI | Bool | ||
ChargeChainAttackOnHit | Bool |
Children
Name | Description |
---|---|
ミス | |
崖である | |
攻撃 | |
攻撃前 | |
距離を縮める |
Derived definitions
戦闘攻撃対地 (WolfLink, 狩り)
Name | Value |
---|---|
DistBeginAttackAnimation | 5.0 |
AngleReqBeginAttackAnimationMin | 0.436332 |
AngleReqBeginAttackAnimationMax | 1.5708 |
PlayOnMissAI | False |
ChargeChainAttackOnHit | False |
戦闘攻撃対地 (WolfLink, 戦闘)
Name | Value |
---|---|
DistBeginAttackAnimation | 5.0 |
AngleReqBeginAttackAnimationMin | 0.174533 |
AngleReqBeginAttackAnimationMax | 1.22173 |
PlayOnMissAI | True |
ChargeChainAttackOnHit | True |