AIDef:AI/WolfLinkGoToTarget
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceSuccessEnd | Float | ||
DistanceMovingToward | Float | ||
DistanceRequestingPath | Float | ||
DistanceGivingUp | Float | ||
DistanceThresholdCry | Float | ||
DistanceCheckAvoidance | Float | ||
TargetVelocitySuccessEnd | Float | ||
UpdateTargetPosFrames | Float | ||
UpdateTargetPosFramesNear | Float | ||
SuccessEndDelays | Float | ||
SelfPositionOffsetLocal | Vec3 | ||
SideDistance | Float | ||
TargetVelocityDistanceSec | Float | ||
IsAvoidNavMeshActor | Bool | ||
IsTargetPosEqualToLeaderPos | Bool | ||
CanIgnorePlayer | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceKept | Float | ||
TargetActor | Actor |
Children
Name | Description |
---|---|
うろうろする | |
崖である | |
追いかける(近い) | |
追いかける(遠い) |
Derived definitions
移動 (WolfLink, 回復)
Name | Value |
---|---|
DistanceSuccessEnd | 0.45 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 10.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |