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WeaponRootAIAI definition |
---|
Type |
AI |
---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常 (Bow, BaseAI)
- 4.2 通常 (EquipItemKingStaff, BaseAI)
- 4.3 通常 (Pipe, BaseAI)
- 4.4 後行動 (TreeWeapon, 丸太化)
- 4.5 通常 (DefaultWindWeapon, BaseAI)
- 4.6 通常 (EquipItemPlayAS, BaseAI)
- 4.7 通常 (Boomerang, BaseAI)
- 4.8 Root (BrightBow)
- 4.9 通常 (GuardianMiniSpear, BaseAI)
- 4.10 通常 (EquipItemBase, BaseAI)
- 4.11 通常 (Spear, BaseAI)
- 4.12 通常 (GuardianMiniWeapon, BaseAI)
- 4.13 通常 (Priest_Boss_Bow, BaseAI)
MapUnitInstParams
Name |
Type |
Default value |
Description
|
EnemyOwnItem |
Bool |
False |
|
Life |
Int |
-1 |
|
IsFixedPlace |
Bool |
False |
|
IsCreateSharpWeapon |
Bool |
False |
|
AddSpecialFlag |
Int |
0 |
|
IsEmitLandNoise |
Bool |
False |
|
IsWeaponCreateByRawLife |
Bool |
False |
|
AddParam |
Int |
0 |
|
SharpWeaponJudgeType |
Int |
0 |
|
LevelSensorMode |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
BlinkFrame |
Float |
|
|
FallOutSpeed |
Float |
|
|
LandNoiseLevel |
Float |
|
|
Children
Name |
Description
|
Fixed配置 |
|
刺さる |
|
吊るす |
|
投げ |
|
抜ける |
|
装備 |
|
非装備 |
|
Derived definitions
通常 (Bow, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (EquipItemKingStaff, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (Pipe, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
後行動 (TreeWeapon, 丸太化)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (DefaultWindWeapon, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (EquipItemPlayAS, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (Boomerang, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
Root (BrightBow)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (GuardianMiniSpear, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (EquipItemBase, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (Spear, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (GuardianMiniWeapon, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|
通常 (Priest_Boss_Bow, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.2
|
LandNoiseLevel |
1.0
|