AIDef:AI/ViewWaitEndWhenAimed

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
ViewWaitEndWhenAimed
AI definition
Type AI

StaticInstParams

Name Type Default value Description
BoneName String
AimedAngle Float
BowRange Float
EndTime Int
Time Int
TimeRand Int
TurnStartAngle Float
CheckOnce Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
回転
待機

Derived definitions

待機 (Enemy_Ganon, 床)

Name Value
BoneName Head
AimedAngle 0.349066
BowRange 2.0
EndTime 5
Time 30
TimeRand 30
TurnStartAngle 0.261799
CheckOnce False

待機 (Enemy_Ganon, 壁)

Name Value
BoneName Head
AimedAngle 0.349066
BowRange 5.0
EndTime 5
Time 90
TimeRand 30
TurnStartAngle 3.14159
CheckOnce True

落雷後待機 (Enemy_Ganon, 遠距離攻撃)

Name Value
BoneName Head
AimedAngle 0.349066
BowRange 5.0
EndTime 5
Time 90
TimeRand 30
TurnStartAngle 3.14159
CheckOnce True