AIDef:AI/ViewWaitEndWhenAimed
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BoneName | String | ||
AimedAngle | Float | ||
BowRange | Float | ||
EndTime | Int | ||
Time | Int | ||
TimeRand | Int | ||
TurnStartAngle | Float | ||
CheckOnce | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
回転 | |
待機 |
Derived definitions
待機 (Enemy_Ganon, 床)
Name | Value |
---|---|
BoneName | Head |
AimedAngle | 0.349066 |
BowRange | 2.0 |
EndTime | 5 |
Time | 30 |
TimeRand | 30 |
TurnStartAngle | 0.261799 |
CheckOnce | False |
待機 (Enemy_Ganon, 壁)
Name | Value |
---|---|
BoneName | Head |
AimedAngle | 0.349066 |
BowRange | 5.0 |
EndTime | 5 |
Time | 90 |
TimeRand | 30 |
TurnStartAngle | 3.14159 |
CheckOnce | True |
落雷後待機 (Enemy_Ganon, 遠距離攻撃)
Name | Value |
---|---|
BoneName | Head |
AimedAngle | 0.349066 |
BowRange | 5.0 |
EndTime | 5 |
Time | 90 |
TimeRand | 30 |
TurnStartAngle | 3.14159 |
CheckOnce | True |