AIDef:AI/TargetTargetPos

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TargetTargetPos
AI definition
Type AI

StaticInstParams

Name Type Default value Description
AddSpeed Float
OnEnterOnly Bool


Children

Name Description
行動

Derived definitions

スタン (Assassin_Senior, リアクション)

Name Value
AddSpeed 0.0
OnEnterOnly False

プレイヤー死亡 (Assassin_Senior, 通常)

Name Value
AddSpeed 0.0
OnEnterOnly False

プレイヤー生存 (Assassin_Senior, 三段階目デモ用)

Name Value
AddSpeed 0.0
OnEnterOnly False

プレイヤー生存 (Assassin_Senior, 二段階目デモ用)

Name Value
AddSpeed 0.0
OnEnterOnly False

遠距離 (Assassin_Senior, リアクション復帰)

Name Value
AddSpeed 0.0
OnEnterOnly False

近距離 (Assassin_Senior, リアクション復帰)

Name Value
AddSpeed 0.0
OnEnterOnly False

近距離 (Assassin_Senior, 行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Assassin_Senior, リアクション復帰)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Assassin_Senior, デモ用位置補正)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Assassin_Senior, デモ用地位補正1)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Assassin_Senior, 位置補正)

Name Value
AddSpeed 0.0
OnEnterOnly False

寝てる (Assassin_Senior, 中心待機パーツ)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Senior, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

奈落 (Assassin_Senior, 通常)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Enemy_Golem_Fire_R, 怒り挙動)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (ForestGiant_Middle, 起き上がり首向け)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (ForestGiant_Middle, 対象泳ぎ発見行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

発見行動 (ForestGiant_Middle, 互いに泳ぎ)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Lizalfos, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (ForestGiant_Senior, 起き上がり首向け)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (ForestGiant_Senior, 対象泳ぎ発見行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

発見行動 (ForestGiant_Senior, 互いに泳ぎ)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Middle_Azito, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle_Azito, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle_Azito, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Middle_Azito, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Middle_Quest, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle_Quest, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle_Quest, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Middle_Quest, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

湧出 (Chuchu, 近接湧出)

Name Value
AddSpeed 0.0
OnEnterOnly False

一度やられた (Assassin_Middle, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Middle, 先行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Middle, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Middle, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (ForestGiant, 起き上がり首向け)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (ForestGiant, 対象泳ぎ発見行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

発見行動 (ForestGiant, 互いに泳ぎ)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (Lynel_Senior, 弾かれ時注目)

Name Value
AddSpeed 0.0
OnEnterOnly False

先行動 (Lynel_Senior, 空中湧き姿勢制御)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Golem_Senior, 怒り挙動)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos_Fire, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Lizalfos_Fire, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos_Fire, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos_Electric, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Lizalfos_Electric, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos_Electric, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Moriblin_Senior, 剣薙ぎ払い攻撃)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Moriblin_Senior, 子0)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Moriblin_Senior, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Moriblin_Senior, 素手)

Name Value
AddSpeed 0.0
OnEnterOnly False

角度外 (GanonBeast, 待機)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (GanonBeast, 復帰)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Golem_Middle, 怒り挙動)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Junior, 先行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Junior, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Junior, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Junior, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Junior, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (Lynel_Middle, 弾かれ時注目)

Name Value
AddSpeed 0.0
OnEnterOnly False

先行動 (Lynel_Middle, 空中湧き姿勢制御)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Middle_Azito_DLC, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle_Azito_DLC, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Middle_Azito_DLC, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Middle_Azito_DLC, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

見まわす (Guardian_Mini_DetachLineBeam, 右腕防御)

Name Value
AddSpeed 0.0
OnEnterOnly False

見まわす (Guardian_Mini_DetachLineBeam, 左腕防御)

Name Value
AddSpeed 0.0
OnEnterOnly False

先行動 (Guardian_Mini_DetachLineBeam, 未発見)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Guardian_Mini_DetachLineBeam, 装備非所持時)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos_Bone, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Lizalfos_Bone, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos_Bone, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Moriblin_Blue, 剣薙ぎ払い攻撃)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Moriblin_Blue, 子0)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Moriblin_Blue, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Moriblin_Blue, 素手)

Name Value
AddSpeed 0.0
OnEnterOnly False

湧出 (Chuchu_Middle, 近接湧出)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Stal_Moriblin_Bone, 剣薙ぎ払い攻撃)

Name Value
AddSpeed 0.0
OnEnterOnly False

子2 (Stal_Moriblin_Bone, 子0)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Stal_Moriblin_Bone, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Stal_Moriblin_Bone, 素手)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (Lynel, 弾かれ時注目)

Name Value
AddSpeed 0.0
OnEnterOnly False

先行動 (Lynel, 空中湧き姿勢制御)

Name Value
AddSpeed 0.0
OnEnterOnly False

プレイヤー生存 (Guardian_Mini_Practice, 通常)

Name Value
AddSpeed 0.0
OnEnterOnly False

いる (StalForestGiant, 起き上がり首向け)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (StalForestGiant, 対象泳ぎ発見行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

発見行動 (StalForestGiant, 互いに泳ぎ)

Name Value
AddSpeed 0.0
OnEnterOnly False

見まわす (Guardian_Mini, 右腕防御)

Name Value
AddSpeed 0.0
OnEnterOnly False

見まわす (Guardian_Mini, 左腕防御)

Name Value
AddSpeed 0.0
OnEnterOnly False

先行動 (Guardian_Mini, 未発見)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Guardian_Mini, 装備非所持時)

Name Value
AddSpeed 0.0
OnEnterOnly False

湧出 (Chuchu_Senior, 近接湧出)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos_Senior, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos_Senior, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Junior_Shooter, 先行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Junior_Shooter, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Junior_Shooter, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Junior_Shooter, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Junior_Shooter, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Junior_Azito_Shooter, 先行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Assassin_Junior_Azito_Shooter, 先行動_0)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)

Name Value
AddSpeed 0.0
OnEnterOnly False

深瀬 (Assassin_Junior_Azito_Shooter, 凍結)

Name Value
AddSpeed 0.0
OnEnterOnly False

水中 (Assassin_Junior_Azito_Shooter, Root)

Name Value
AddSpeed 0.0
OnEnterOnly False

子1 (Golem, 怒り挙動)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos_Middle, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Lizalfos_Middle, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos_Middle, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False

威嚇 (Lizalfos_Ice, 到達不能)

Name Value
AddSpeed 0.0
OnEnterOnly False

後行動 (Lizalfos_Ice, 後行動)

Name Value
AddSpeed 0.0
OnEnterOnly False

対象見張り台 (Lizalfos_Ice, 共通)

Name Value
AddSpeed 0.0
OnEnterOnly False