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TargetRangeSelectAI definition |
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Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 見まわす (Stal_Bokoblin_Junior_Body, 対象騎乗)
- 3.2 プレイヤー生存 (Assassin_Senior, リアクション復帰)
- 3.3 近距離 (ForestGiant_Middle, 素手攻撃射程チェック)
- 3.4 近接攻撃 (ForestGiant_Middle, 投石戦闘ヒップドロップ)
- 3.5 後行動 (ForestGiant_Middle, 足踏み)
- 3.6 戦闘攻撃 (ForestGiant_Middle, 素手戦闘)
- 3.7 不意討ち (ForestGiant_Middle, 騎乗素手戦闘)
- 3.8 見まわす (Bokoblin_Red, 対象騎乗)
- 3.9 近距離 (ForestGiant_Senior, 素手攻撃射程チェック)
- 3.10 近接攻撃 (ForestGiant_Senior, 投石戦闘ヒップドロップ)
- 3.11 後行動 (ForestGiant_Senior, 足踏み)
- 3.12 戦闘攻撃 (ForestGiant_Senior, 素手戦闘)
- 3.13 不意討ち (ForestGiant_Senior, 騎乗素手戦闘)
- 3.14 先行動 (Assassin_Middle, 魔法攻撃)
- 3.15 魔法攻撃 (Assassin_Middle, 通常戦闘)
- 3.16 近距離 (ForestGiant, 素手攻撃射程チェック)
- 3.17 近接攻撃 (ForestGiant, 投石戦闘ヒップドロップ)
- 3.18 後行動 (ForestGiant, 足踏み)
- 3.19 戦闘攻撃 (ForestGiant, 素手戦闘)
- 3.20 不意討ち (ForestGiant, 騎乗素手戦闘)
- 3.21 見まわす (Bokoblin_Senior, 対象騎乗)
- 3.22 見まわす (Bokoblin_Rapid, 対象騎乗)
- 3.23 行動 (GanonBeast, 角度外)
- 3.24 子1 (GanonBeast, 待機_0)
- 3.25 先行動 (GanonBeast, チャージ)
- 3.26 待機 (Octarock_Sand, 擬態待機)
- 3.27 回避の試練H (Guardian_Mini_Practice, 行動)
- 3.28 回避の試練V (Guardian_Mini_Practice, 行動)
- 3.29 集中の試練 (Guardian_Mini_Practice, 行動)
- 3.30 盾はじきの試練 (Guardian_Mini_Practice, 行動)
- 3.31 近距離 (StalForestGiant, 素手攻撃射程チェック)
- 3.32 近接攻撃 (StalForestGiant, 投石戦闘ヒップドロップ)
- 3.33 後行動 (StalForestGiant, 足踏み)
- 3.34 戦闘攻撃 (StalForestGiant, 素手戦闘)
- 3.35 不意討ち (StalForestGiant, 騎乗素手戦闘)
- 3.36 以後 (Assassin_Junior_Shooter, 戦闘攻撃)
- 3.37 以前 (Assassin_Junior_Shooter, 戦闘攻撃)
- 3.38 行動B (Lizalfos_Ice, ケミカル攻撃)
- 3.39 行動B (Lizalfos_Ice, レンジ外)
- 3.40 戦闘攻撃 (Lizalfos_Ice, ケミカル戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsXZOnly |
Bool |
|
|
IsSelectEveryFrame |
Bool |
|
|
FarDist |
Float |
|
|
WeaponIdx |
Int |
|
|
Children
Derived definitions
見まわす (Stal_Bokoblin_Junior_Body, 対象騎乗)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
15.0
|
WeaponIdx |
-1
|
プレイヤー生存 (Assassin_Senior, リアクション復帰)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
20.0
|
WeaponIdx |
-1
|
近距離 (ForestGiant_Middle, 素手攻撃射程チェック)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
近接攻撃 (ForestGiant_Middle, 投石戦闘ヒップドロップ)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
後行動 (ForestGiant_Middle, 足踏み)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
3.0
|
WeaponIdx |
-1
|
戦闘攻撃 (ForestGiant_Middle, 素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
2.2
|
WeaponIdx |
0
|
不意討ち (ForestGiant_Middle, 騎乗素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
見まわす (Bokoblin_Red, 対象騎乗)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
15.0
|
WeaponIdx |
-1
|
近距離 (ForestGiant_Senior, 素手攻撃射程チェック)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
近接攻撃 (ForestGiant_Senior, 投石戦闘ヒップドロップ)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
後行動 (ForestGiant_Senior, 足踏み)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
3.0
|
WeaponIdx |
-1
|
戦闘攻撃 (ForestGiant_Senior, 素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
2.2
|
WeaponIdx |
0
|
不意討ち (ForestGiant_Senior, 騎乗素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
先行動 (Assassin_Middle, 魔法攻撃)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
7.0
|
WeaponIdx |
-1
|
魔法攻撃 (Assassin_Middle, 通常戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
14.0
|
WeaponIdx |
-1
|
近距離 (ForestGiant, 素手攻撃射程チェック)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
近接攻撃 (ForestGiant, 投石戦闘ヒップドロップ)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
後行動 (ForestGiant, 足踏み)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
3.0
|
WeaponIdx |
-1
|
戦闘攻撃 (ForestGiant, 素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
2.2
|
WeaponIdx |
0
|
不意討ち (ForestGiant, 騎乗素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
見まわす (Bokoblin_Senior, 対象騎乗)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
15.0
|
WeaponIdx |
-1
|
見まわす (Bokoblin_Rapid, 対象騎乗)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
15.0
|
WeaponIdx |
-1
|
行動 (GanonBeast, 角度外)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
50.0
|
WeaponIdx |
-1
|
子1 (GanonBeast, 待機_0)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
350.0
|
WeaponIdx |
-1
|
先行動 (GanonBeast, チャージ)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
50.0
|
WeaponIdx |
-1
|
待機 (Octarock_Sand, 擬態待機)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
True
|
FarDist |
20.0
|
WeaponIdx |
-1
|
回避の試練H (Guardian_Mini_Practice, 行動)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
7.0
|
WeaponIdx |
0
|
回避の試練V (Guardian_Mini_Practice, 行動)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
7.0
|
WeaponIdx |
0
|
集中の試練 (Guardian_Mini_Practice, 行動)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
7.0
|
WeaponIdx |
0
|
盾はじきの試練 (Guardian_Mini_Practice, 行動)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
True
|
FarDist |
7.0
|
WeaponIdx |
0
|
近距離 (StalForestGiant, 素手攻撃射程チェック)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
近接攻撃 (StalForestGiant, 投石戦闘ヒップドロップ)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
後行動 (StalForestGiant, 足踏み)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
3.0
|
WeaponIdx |
-1
|
戦闘攻撃 (StalForestGiant, 素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
2.2
|
WeaponIdx |
0
|
不意討ち (StalForestGiant, 騎乗素手戦闘)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
4.0
|
WeaponIdx |
-1
|
以後 (Assassin_Junior_Shooter, 戦闘攻撃)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
15.0
|
WeaponIdx |
-1
|
以前 (Assassin_Junior_Shooter, 戦闘攻撃)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
35.0
|
WeaponIdx |
-1
|
行動B (Lizalfos_Ice, ケミカル攻撃)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
10.0
|
WeaponIdx |
-1
|
行動B (Lizalfos_Ice, レンジ外)
Name |
Value
|
IsXZOnly |
False
|
IsSelectEveryFrame |
False
|
FarDist |
10.0
|
WeaponIdx |
-1
|
戦闘攻撃 (Lizalfos_Ice, ケミカル戦闘)
Name |
Value
|
IsXZOnly |
True
|
IsSelectEveryFrame |
False
|
FarDist |
10.0
|
WeaponIdx |
-1
|