From ZeldaMods (Breath of the Wild)
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TargetPosRotFromMyPos| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Angle |
Vec3 |
|
|
| IsRandSign |
Bool |
|
|
| MinDist |
Float |
|
|
| OnEnterOnly |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
Derived definitions
待機 (ZoraHeroRelicBattle, 騎乗待ち)
| Name |
Value
|
| Angle |
Vec3(x=0.0, y=2.094395160675049, z=0.0)
|
| IsRandSign |
True
|
| MinDist |
1.0
|
| OnEnterOnly |
False
|
下半身 (Lynel_Senior, ナビメッシュ無し弓戦闘)
| Name |
Value
|
| Angle |
Vec3(x=0.0, y=0.7853981852531433, z=0.0)
|
| IsRandSign |
False
|
| MinDist |
2.0
|
| OnEnterOnly |
False
|
下半身 (Lynel_Middle, ナビメッシュ無し弓戦闘)
| Name |
Value
|
| Angle |
Vec3(x=0.0, y=0.7853981852531433, z=0.0)
|
| IsRandSign |
False
|
| MinDist |
2.0
|
| OnEnterOnly |
False
|
下半身 (Lynel, ナビメッシュ無し弓戦闘)
| Name |
Value
|
| Angle |
Vec3(x=0.0, y=0.7853981852531433, z=0.0)
|
| IsRandSign |
False
|
| MinDist |
2.0
|
| OnEnterOnly |
False
|