AIDef:AI/TargetPosRotFromMyPos
Jump to navigation
Jump to search
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Angle | Vec3 | ||
IsRandSign | Bool | ||
MinDist | Float | ||
OnEnterOnly | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
行動 |
Derived definitions
待機 (ZoraHeroRelicBattle, 騎乗待ち)
Name | Value |
---|---|
Angle | Vec3(x=0.0, y=2.094395160675049, z=0.0) |
IsRandSign | True |
MinDist | 1.0 |
OnEnterOnly | False |
下半身 (Lynel_Senior, ナビメッシュ無し弓戦闘)
Name | Value |
---|---|
Angle | Vec3(x=0.0, y=0.7853981852531433, z=0.0) |
IsRandSign | False |
MinDist | 2.0 |
OnEnterOnly | False |
下半身 (Lynel_Middle, ナビメッシュ無し弓戦闘)
Name | Value |
---|---|
Angle | Vec3(x=0.0, y=0.7853981852531433, z=0.0) |
IsRandSign | False |
MinDist | 2.0 |
OnEnterOnly | False |
下半身 (Lynel, ナビメッシュ無し弓戦闘)
Name | Value |
---|---|
Angle | Vec3(x=0.0, y=0.7853981852531433, z=0.0) |
IsRandSign | False |
MinDist | 2.0 |
OnEnterOnly | False |