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TargetPlayerPosAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 後行動 (Priest_Boss_ShadowClone, 小ダメージ)
- 3.2 暗闇目覚め (ForestGiant_Middle, 通常)
- 3.3 暗闇目覚め (ForestGiant_Senior, 通常)
- 3.4 奈落 (Assassin_Middle, 通常)
- 3.5 落下 (Assassin_Middle, 通常)
- 3.6 暗闇目覚め (ForestGiant, 通常)
- 3.7 後行動 (Dog, ダメージ逃走)
- 3.8 解除 (Priest_Boss_Normal, バナナモード_0)
- 3.9 後行動 (Priest_Boss_Normal, ウルボザの怒り_0)
- 3.10 後行動 (Priest_Boss_Normal, クイック復帰)
- 3.11 後行動 (Priest_Boss_Normal, 小ダメージ)
- 3.12 解除 (Priest_Boss_ShadowClone_Real, バナナモード_0)
- 3.13 後行動 (Priest_Boss_ShadowClone_Real, ウルボザの怒り_0)
- 3.14 後行動 (Priest_Boss_ShadowClone_Real, クイック復帰)
- 3.15 後行動 (Priest_Boss_ShadowClone_Real, 小ダメージ)
- 3.16 奈落 (Assassin_Junior, 通常)
- 3.17 落下 (Assassin_Junior, 通常)
- 3.18 暗闇目覚め (StalForestGiant, 通常)
- 3.19 奈落 (Assassin_Junior_Shooter, 通常)
- 3.20 落下 (Assassin_Junior_Shooter, 通常)
- 3.21 奈落 (Assassin_Junior_Azito_Shooter, 通常)
- 3.22 落下 (Assassin_Junior_Azito_Shooter, 通常)
StaticInstParams
Name |
Type |
Default value |
Description
|
OnEnterOnly |
Bool |
|
|
Children
Derived definitions
後行動 (Priest_Boss_ShadowClone, 小ダメージ)
Name |
Value
|
OnEnterOnly |
False
|
暗闇目覚め (ForestGiant_Middle, 通常)
Name |
Value
|
OnEnterOnly |
False
|
暗闇目覚め (ForestGiant_Senior, 通常)
Name |
Value
|
OnEnterOnly |
False
|
奈落 (Assassin_Middle, 通常)
Name |
Value
|
OnEnterOnly |
False
|
落下 (Assassin_Middle, 通常)
Name |
Value
|
OnEnterOnly |
False
|
暗闇目覚め (ForestGiant, 通常)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Dog, ダメージ逃走)
Name |
Value
|
OnEnterOnly |
False
|
解除 (Priest_Boss_Normal, バナナモード_0)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Priest_Boss_Normal, ウルボザの怒り_0)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Priest_Boss_Normal, クイック復帰)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Priest_Boss_Normal, 小ダメージ)
Name |
Value
|
OnEnterOnly |
False
|
解除 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Priest_Boss_ShadowClone_Real, ウルボザの怒り_0)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Priest_Boss_ShadowClone_Real, クイック復帰)
Name |
Value
|
OnEnterOnly |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 小ダメージ)
Name |
Value
|
OnEnterOnly |
False
|
奈落 (Assassin_Junior, 通常)
Name |
Value
|
OnEnterOnly |
False
|
落下 (Assassin_Junior, 通常)
Name |
Value
|
OnEnterOnly |
False
|
暗闇目覚め (StalForestGiant, 通常)
Name |
Value
|
OnEnterOnly |
False
|
奈落 (Assassin_Junior_Shooter, 通常)
Name |
Value
|
OnEnterOnly |
False
|
落下 (Assassin_Junior_Shooter, 通常)
Name |
Value
|
OnEnterOnly |
False
|
奈落 (Assassin_Junior_Azito_Shooter, 通常)
Name |
Value
|
OnEnterOnly |
False
|
落下 (Assassin_Junior_Azito_Shooter, 通常)
Name |
Value
|
OnEnterOnly |
False
|