AIDef:AI/TargetLostCheck

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TargetLostCheck
AI definition
Type AI

StaticInstParams

Name Type Default value Description
LostTimer Int
IsLostByScaffold Bool
IsLostByTeached Bool


Children

Name Description
発見行動

Derived definitions

怒り (Enemy_Golem_Fire_R, 通常)

Name Value
LostTimer 300
IsLostByScaffold False
IsLostByTeached True

対象泳ぎ (ForestGiant_Middle, 近接武器)

Name Value
LostTimer 30
IsLostByScaffold True
IsLostByTeached True

未発見 (ForestGiant_Middle, 対象泳ぎ)

Name Value
LostTimer 150
IsLostByScaffold True
IsLostByTeached True

対象泳ぎ (ForestGiant_Senior, 近接武器)

Name Value
LostTimer 30
IsLostByScaffold True
IsLostByTeached True

未発見 (ForestGiant_Senior, 対象泳ぎ)

Name Value
LostTimer 150
IsLostByScaffold True
IsLostByTeached True

対象泳ぎ (ForestGiant, 近接武器)

Name Value
LostTimer 30
IsLostByScaffold True
IsLostByTeached True

未発見 (ForestGiant, 対象泳ぎ)

Name Value
LostTimer 150
IsLostByScaffold True
IsLostByTeached True

未撃破 (Octarock_Water, プレイヤー発見)

Name Value
LostTimer 30
IsLostByScaffold False
IsLostByTeached False

未撃破 (Octarock_Water, 水中隠れプレイヤー発見)

Name Value
LostTimer 300
IsLostByScaffold False
IsLostByTeached True

怒り (Golem_Senior, 通常)

Name Value
LostTimer 300
IsLostByScaffold False
IsLostByTeached True

怒り (Golem_Middle, 通常)

Name Value
LostTimer 300
IsLostByScaffold False
IsLostByTeached True

対象泳ぎ (StalForestGiant, 近接武器)

Name Value
LostTimer 30
IsLostByScaffold True
IsLostByTeached True

未発見 (StalForestGiant, 対象泳ぎ)

Name Value
LostTimer 150
IsLostByScaffold True
IsLostByTeached True

怒り (Golem, 通常)

Name Value
LostTimer 300
IsLostByScaffold False
IsLostByTeached True