AIDef:AI/TargetKnockBackBasePos

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
TargetKnockBackBasePos
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OnEnterOnly Bool


Children

Name Description
行動

Derived definitions

子1 (Priest_Boss_ShadowClone, 非該当)

Name Value
OnEnterOnly False

子2 (Assassin_Middle_Azito, ダメージ回転)

Name Value
OnEnterOnly False

子2 (Assassin_Middle_Quest, ダメージ回転)

Name Value
OnEnterOnly False

子2 (Assassin_Middle, ダメージ回転)

Name Value
OnEnterOnly False

子1 (Priest_Boss_Normal, 先行動_4)

Name Value
OnEnterOnly False

子1 (Priest_Boss_Normal, 非該当)

Name Value
OnEnterOnly False

子1 (Priest_Boss_ShadowClone_Real, 先行動_4)

Name Value
OnEnterOnly False

子1 (Priest_Boss_ShadowClone_Real, 非該当)

Name Value
OnEnterOnly False

子1 (Assassin_Junior, ふっとび)

Name Value
OnEnterOnly False

子2 (Assassin_Middle_Azito_DLC, ダメージ回転)

Name Value
OnEnterOnly False

子1 (Assassin_Junior_Shooter, ふっとび)

Name Value
OnEnterOnly False

子1 (Assassin_Junior_Azito_Shooter, ふっとび)

Name Value
OnEnterOnly False