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TargetKnockBackBasePos| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 子1 (Priest_Boss_ShadowClone, 非該当)
- 3.2 子2 (Assassin_Middle_Azito, ダメージ回転)
- 3.3 子2 (Assassin_Middle_Quest, ダメージ回転)
- 3.4 子2 (Assassin_Middle, ダメージ回転)
- 3.5 子1 (Priest_Boss_Normal, 先行動_4)
- 3.6 子1 (Priest_Boss_Normal, 非該当)
- 3.7 子1 (Priest_Boss_ShadowClone_Real, 先行動_4)
- 3.8 子1 (Priest_Boss_ShadowClone_Real, 非該当)
- 3.9 子1 (Assassin_Junior, ふっとび)
- 3.10 子2 (Assassin_Middle_Azito_DLC, ダメージ回転)
- 3.11 子1 (Assassin_Junior_Shooter, ふっとび)
- 3.12 子1 (Assassin_Junior_Azito_Shooter, ふっとび)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| OnEnterOnly |
Bool |
|
|
Children
Derived definitions
子1 (Priest_Boss_ShadowClone, 非該当)
| Name |
Value
|
| OnEnterOnly |
False
|
子2 (Assassin_Middle_Azito, ダメージ回転)
| Name |
Value
|
| OnEnterOnly |
False
|
子2 (Assassin_Middle_Quest, ダメージ回転)
| Name |
Value
|
| OnEnterOnly |
False
|
子2 (Assassin_Middle, ダメージ回転)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Priest_Boss_Normal, 先行動_4)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Priest_Boss_Normal, 非該当)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Priest_Boss_ShadowClone_Real, 先行動_4)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Priest_Boss_ShadowClone_Real, 非該当)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Assassin_Junior, ふっとび)
| Name |
Value
|
| OnEnterOnly |
False
|
子2 (Assassin_Middle_Azito_DLC, ダメージ回転)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Assassin_Junior_Shooter, ふっとび)
| Name |
Value
|
| OnEnterOnly |
False
|
子1 (Assassin_Junior_Azito_Shooter, ふっとび)
| Name |
Value
|
| OnEnterOnly |
False
|