AIDef:AI/TargetDistanceSelect

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TargetDistanceSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
BoundaryDistance Float
OverlapDistance Float
IsUpdateTarget Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
内側
外側

Derived definitions

通常行動 (WolfLink, 戦闘準備)

Name Value
BoundaryDistance 11.0
OverlapDistance 2.0
IsUpdateTarget True

突進 (WolfLink, 攻撃_CHAIN)

Name Value
BoundaryDistance 20.0
OverlapDistance 0.0
IsUpdateTarget True

下半身 (Lynel_Senior, 弓戦闘近接武器持ち替え下半身)

Name Value
BoundaryDistance 10.0
OverlapDistance 5.0
IsUpdateTarget True

移動 (Sandworm, 音反応)

Name Value
BoundaryDistance 16.0
OverlapDistance 1.0
IsUpdateTarget True

直進 (Sandworm, 音反応)

Name Value
BoundaryDistance 16.0
OverlapDistance 1.0
IsUpdateTarget True

下半身 (Lynel_Middle, 弓戦闘近接武器持ち替え下半身)

Name Value
BoundaryDistance 10.0
OverlapDistance 5.0
IsUpdateTarget True

移動 (Enemy_SandwormR, 音反応)

Name Value
BoundaryDistance 16.0
OverlapDistance 1.0
IsUpdateTarget True

直進 (Enemy_SandwormR, 音反応)

Name Value
BoundaryDistance 16.0
OverlapDistance 1.0
IsUpdateTarget True

行動A (Wolf, 通常行動)

Name Value
BoundaryDistance 11.0
OverlapDistance 2.0
IsUpdateTarget True

突進 (Wolf, 攻撃)

Name Value
BoundaryDistance 11.0
OverlapDistance 1.0
IsUpdateTarget True

下半身 (Lynel, 弓戦闘近接武器持ち替え下半身)

Name Value
BoundaryDistance 10.0
OverlapDistance 5.0
IsUpdateTarget True

移動 (Fish, 通常行動)

Name Value
BoundaryDistance 1.25
OverlapDistance 1.0
IsUpdateTarget True

行動A (Bear, 通常行動)

Name Value
BoundaryDistance 11.0
OverlapDistance 1.5
IsUpdateTarget True

突進 (Bear, 攻撃)

Name Value
BoundaryDistance 11.0
OverlapDistance 1.0
IsUpdateTarget True