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TargetDistanceSelectAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常行動 (WolfLink, 戦闘準備)
- 4.2 突進 (WolfLink, 攻撃_CHAIN)
- 4.3 下半身 (Lynel_Senior, 弓戦闘近接武器持ち替え下半身)
- 4.4 移動 (Sandworm, 音反応)
- 4.5 直進 (Sandworm, 音反応)
- 4.6 下半身 (Lynel_Middle, 弓戦闘近接武器持ち替え下半身)
- 4.7 移動 (Enemy_SandwormR, 音反応)
- 4.8 直進 (Enemy_SandwormR, 音反応)
- 4.9 行動A (Wolf, 通常行動)
- 4.10 突進 (Wolf, 攻撃)
- 4.11 下半身 (Lynel, 弓戦闘近接武器持ち替え下半身)
- 4.12 移動 (Fish, 通常行動)
- 4.13 行動A (Bear, 通常行動)
- 4.14 突進 (Bear, 攻撃)
StaticInstParams
Name |
Type |
Default value |
Description
|
BoundaryDistance |
Float |
|
|
OverlapDistance |
Float |
|
|
IsUpdateTarget |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Derived definitions
通常行動 (WolfLink, 戦闘準備)
Name |
Value
|
BoundaryDistance |
11.0
|
OverlapDistance |
2.0
|
IsUpdateTarget |
True
|
突進 (WolfLink, 攻撃_CHAIN)
Name |
Value
|
BoundaryDistance |
20.0
|
OverlapDistance |
0.0
|
IsUpdateTarget |
True
|
下半身 (Lynel_Senior, 弓戦闘近接武器持ち替え下半身)
Name |
Value
|
BoundaryDistance |
10.0
|
OverlapDistance |
5.0
|
IsUpdateTarget |
True
|
移動 (Sandworm, 音反応)
Name |
Value
|
BoundaryDistance |
16.0
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|
直進 (Sandworm, 音反応)
Name |
Value
|
BoundaryDistance |
16.0
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|
下半身 (Lynel_Middle, 弓戦闘近接武器持ち替え下半身)
Name |
Value
|
BoundaryDistance |
10.0
|
OverlapDistance |
5.0
|
IsUpdateTarget |
True
|
移動 (Enemy_SandwormR, 音反応)
Name |
Value
|
BoundaryDistance |
16.0
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|
直進 (Enemy_SandwormR, 音反応)
Name |
Value
|
BoundaryDistance |
16.0
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|
行動A (Wolf, 通常行動)
Name |
Value
|
BoundaryDistance |
11.0
|
OverlapDistance |
2.0
|
IsUpdateTarget |
True
|
突進 (Wolf, 攻撃)
Name |
Value
|
BoundaryDistance |
11.0
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|
下半身 (Lynel, 弓戦闘近接武器持ち替え下半身)
Name |
Value
|
BoundaryDistance |
10.0
|
OverlapDistance |
5.0
|
IsUpdateTarget |
True
|
移動 (Fish, 通常行動)
Name |
Value
|
BoundaryDistance |
1.25
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|
行動A (Bear, 通常行動)
Name |
Value
|
BoundaryDistance |
11.0
|
OverlapDistance |
1.5
|
IsUpdateTarget |
True
|
突進 (Bear, 攻撃)
Name |
Value
|
BoundaryDistance |
11.0
|
OverlapDistance |
1.0
|
IsUpdateTarget |
True
|