AIDef:AI/StoneShootEnemyBattle

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StoneShootEnemyBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ShootItemName String
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備

Derived definitions

ある (Stal_Bokoblin_Junior_Body, ナビメッシュ外)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, レンジ外_威嚇)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 威嚇_素手到達不能)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 遠距離_素手戦闘)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 遠距離_素手定員オーバー)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.2
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 対象泳ぎ_素手)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 対象見張り台)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 対象壁つかまり)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Bokoblin_Junior_Body, 注意_レンジ外)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 19
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Bokoblin_Junior_Body, 見まわす)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ外 (Bokoblin_Red, ナビメッシュ無し)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ外 (Bokoblin_Red, 威嚇)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Bokoblin_Red, 素手到達不能)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Bokoblin_Red, 素手戦闘)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Bokoblin_Red, 素手定員オーバー)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.2
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Red, 見まわす)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Red, 注意)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 19
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Bokoblin_Red, 対象見張り台)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象泳ぎ (Bokoblin_Red, 素手)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象壁つかまり (Bokoblin_Red, 共通)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ外 (Bokoblin_Senior, ナビメッシュ無し)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ外 (Bokoblin_Senior, 威嚇)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Bokoblin_Senior, 素手到達不能)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Bokoblin_Senior, 素手戦闘)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Bokoblin_Senior, 素手定員オーバー)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.2
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Senior, 見まわす)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Senior, 注意)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 19
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Bokoblin_Senior, 対象見張り台)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象泳ぎ (Bokoblin_Senior, 素手)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象壁つかまり (Bokoblin_Senior, 共通)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ外 (Bokoblin_Rapid, ナビメッシュ無し)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ外 (Bokoblin_Rapid, 威嚇)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Bokoblin_Rapid, 素手到達不能)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Bokoblin_Rapid, 素手戦闘)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Bokoblin_Rapid, 素手定員オーバー)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.2
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Rapid, 見まわす)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.5
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Rapid, 注意)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 19
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Bokoblin_Rapid, 対象見張り台)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象泳ぎ (Bokoblin_Rapid, 素手)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象壁つかまり (Bokoblin_Rapid, 共通)

Name Value
ShootItemName Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ内 (Moriblin_Senior, 素手対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ内 (Moriblin_Senior, 対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Moriblin_Senior, 威嚇_0)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Moriblin_Senior, レンジ外)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Moriblin_Senior, 素手対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象壁つかまり (Moriblin_Senior, 共通)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ内 (Moriblin_Blue, 素手対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ内 (Moriblin_Blue, 対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

遠距離 (Moriblin_Blue, 威嚇_0)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Moriblin_Blue, レンジ外)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

後行動 (Moriblin_Blue, 素手対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

対象壁つかまり (Moriblin_Blue, 共通)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Moriblin_Bone, レンジ内_素手対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Moriblin_Bone, レンジ内_対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Moriblin_Bone, 遠距離_威嚇_0)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Moriblin_Bone, 後行動_レンジ外)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Moriblin_Bone, 後行動_素手対象見張り台)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ある (Stal_Moriblin_Bone, 対象壁つかまり_共通)

Name Value
ShootItemName Rock_Moriblin
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False