AIDef:AI/StalHeadPartRoot

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
StalHeadPartRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
CreateDeadConditionType Int -1
ForceSealSilentKillCount Int 0
IsTrgChangeUnderWaterState Bool False


MapUnitInstParams

Name Type Default value Description
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
ArrowName String NormalArrow
DropTable String Normal
IsNearCreate Bool False
DropActor String
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0
DisableRankUpForHardMode Bool False


StaticInstParams

Name Type Default value Description
InWaterDepth Float
OutOfWaterOffset Float
SpreadDist Float
SmallSpreadDist Float
FortressTag String
FallHeight Float
IgnoreHell Bool


Children

Name Description
リアクション
呼ばれ
奈落
所持
朝が来た
死亡生成
水中
落下
近接湧出
通常
騎乗

Derived definitions

通常 (Stal_Lizalfos_Head, BaseAI)

Name Value
InWaterDepth 1.6
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

通常 (Stal_Moriblin_Head, BaseAI)

Name Value
InWaterDepth 1.6
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

通常 (Stal_Bokoblin_Head, BaseAI)

Name Value
InWaterDepth 1.6
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

子0 (Stal_Giant_Eye, 通常)

Name Value
InWaterDepth -1.0
OutOfWaterOffset 0.1
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag
FallHeight -1.0
IgnoreHell False