From ZeldaMods (Breath of the Wild)
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StalEnemyNoHeadWait| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RebootDistance |
Float |
|
|
| RebootTimer |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IsExistLivingHead |
Bool |
|
|
| TargetPos |
Vec3 |
|
|
| IsExistActiveActor |
Bool |
|
|
Children
| Name |
Description
|
| 活動者有 |
|
| 生存者有 |
|
| 生存者無 |
|
Derived definitions
待機 (Stal_Bokoblin_Junior_Body, 通常_0)
| Name |
Value
|
| RebootDistance |
15.0
|
| RebootTimer |
450.0
|
待機 (Lizalfos_Bone, 通常_0)
| Name |
Value
|
| RebootDistance |
15.0
|
| RebootTimer |
450.0
|
待機 (Stal_Moriblin_Bone, 通常_0)
| Name |
Value
|
| RebootDistance |
15.0
|
| RebootTimer |
450.0
|