AIDef:AI/SiteBossIceSplinterRoot

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SiteBossIceSplinterRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
Count Int 1
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
AtMinDamage Int 1
AtkRadiusMax Float 15.0


StaticInstParams

Name Type Default value Description
BindNodeName0 String
BindNodeName1 String
BindOffset0 Vec3
BindOffset1 Vec3
BindOffset2 Vec3
ReflectAtkPower Int
BindOffset3 Vec3
BindOffset4 Vec3
BindOffset5 Vec3
BindOffset6 Vec3
BindOffset7 Vec3
BindOffset8 Vec3
ChaseAngleMin Float
ChaseParentNode String
RotateSpeed Float
RotateSpeedAtHit Vec3
RotateSpeedAtFall Vec3
IsForceDelete Bool
ExplosionTime Float
ChaseAngleLimit Float
BindNodeName String
IsAdjustHeight Bool
IsSetParentSystemGroupHandler Bool
ReflectSpeedRate Float
IsSetBindSpeed Bool
IsIgnoreObject Bool


Children

Name Description
反射後爆発
強制消滅
所持
爆発
生成待機
発射
自然消滅

Derived definitions

Root (SiteBossSpearIceSplinter)

Name Value
BindNodeName0 Root
BindNodeName1 Root
BindOffset0 Vec3(x=0.0, y=5.0, z=7.0)
BindOffset1 Vec3(x=-8.0, y=6.0, z=2.0)
BindOffset2 Vec3(x=8.0, y=6.0, z=2.0)
ReflectAtkPower 50
BindOffset3 Vec3(x=0.0, y=6.0, z=6.0)
BindOffset4 Vec3(x=8.0, y=6.0, z=6.0)
BindOffset5 Vec3(x=-8.0, y=6.0, z=6.0)
BindOffset6 Vec3(x=4.0, y=6.0, z=3.0)
BindOffset7 Vec3(x=-4.0, y=6.0, z=3.0)
BindOffset8 Vec3(x=0.0, y=6.0, z=6.0)
ChaseAngleMin 0.0174533
ChaseParentNode Head
RotateSpeed 0.075
RotateSpeedAtHit Vec3(x=0.0, y=0.41887903213500977, z=0.41887903213500977)
RotateSpeedAtFall Vec3(x=0.0, y=0.01745329238474369, z=0.06981316953897476)
IsForceDelete True
ExplosionTime 0.0
ChaseAngleLimit 0.10472
BindNodeName Weapon_R
IsAdjustHeight False
IsSetParentSystemGroupHandler False
ReflectSpeedRate 2.0
IsSetBindSpeed False
IsIgnoreObject True

Root (GanonSpearIceSplinter)

Name Value
BindNodeName0 Head
BindNodeName1 Root
BindOffset0 Vec3(x=3.0, y=-9.0, z=12.0)
BindOffset1 Vec3(x=-3.0, y=-9.0, z=-4.0)
BindOffset2 Vec3(x=-12.0, y=-4.0, z=7.0)
ReflectAtkPower 100
BindOffset3 Vec3(x=12.0, y=-4.0, z=0.0)
BindOffset4 Vec3(x=12.0, y=0.0, z=7.0)
BindOffset5 Vec3(x=-12.0, y=0.0, z=0.0)
BindOffset6 Vec3(x=3.0, y=1.0, z=-6.0)
BindOffset7 Vec3(x=-3.0, y=3.0, z=12.0)
BindOffset8 Vec3(x=0.0, y=0.0, z=0.0)
ChaseAngleMin 0.0
ChaseParentNode Spine_2
RotateSpeed 0.075
RotateSpeedAtHit Vec3(x=0.0, y=0.41887903213500977, z=0.41887903213500977)
RotateSpeedAtFall Vec3(x=0.0, y=0.01745329238474369, z=0.06981316953897476)
IsForceDelete True
ExplosionTime 0.0
ChaseAngleLimit 0.139626
BindNodeName Head
IsAdjustHeight False
IsSetParentSystemGroupHandler False
ReflectSpeedRate 2.0
IsSetBindSpeed False
IsIgnoreObject True