AIDef:AI/SiteBossArrowRainAttack
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ArrowNum | Int | ||
| HoldTime | Float | ||
| InitHoldTime | Float | ||
| ArrowName | String | ||
| IsFinishAtNoDevice | Bool | ||
| IsIgnoreCancelAttack | Bool | ||
| AtMinDamage | Int | ||
| AttackPower | Int | ||
| AddAttackPower | Int | ||
| AvoidLifeRate | Float | ||
| AvoidCountMax | Int | ||
| AvoidAngle | Float | ||
| AvoidDist | Float | ||
| SeqAvoidRate | Int | ||
| AvoidDistRand | Float | ||
| AvoidWaitCount | Float | ||
| AvoidWaitCountRand | Float | ||
| ChaseDist | Vec3 | ||
| ChaseDistOffset | Vec3 | ||
| UpDownAvoidRate | Int | ||
| IsKeepDistance | Bool | ||
| KeepDistance | Float | ||
| TrigEventAtHold | Float | ||
| SpineControlOffsetAngleLR | Float | ||
| SpineControlOffsetAngleUD | Float | ||
| ReflectOffset | Vec3 |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetActor | Actor | ||
| IsReflectAmongChild | Bool | ||
| TargetPos | Vec3 | ||
| IsCancelAttack | Bool |
Children
| Name | Description |
|---|---|
| 回避 | |
| 子機発射 | |
| 弾発射 | |
| 準備 | |
| 溜め | |
| 終了 |
Derived definitions
天空弾 (SiteBossBow, 戦闘)
| Name | Value |
|---|---|
| ArrowNum | 4 |
| HoldTime | 0.0 |
| InitHoldTime | 60.0 |
| ArrowName | |
| IsFinishAtNoDevice | False |
| IsIgnoreCancelAttack | True |
| AtMinDamage | 4 |
| AttackPower | 20 |
| AddAttackPower | 2 |
| AvoidLifeRate | 1.0 |
| AvoidCountMax | 3 |
| AvoidAngle | 0.174533 |
| AvoidDist | 15.0 |
| SeqAvoidRate | 40 |
| AvoidDistRand | 3.0 |
| AvoidWaitCount | 60.0 |
| AvoidWaitCountRand | 30.0 |
| ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
| ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| UpDownAvoidRate | 75 |
| IsKeepDistance | True |
| KeepDistance | 40.0 |
| TrigEventAtHold | -1.0 |
| SpineControlOffsetAngleLR | 0.0523599 |
| SpineControlOffsetAngleUD | 0.0523599 |
| ReflectOffset | Vec3(x=0.0, y=4.0, z=0.0) |
天空弾 (SiteBossBowCastle, 戦闘)
| Name | Value |
|---|---|
| ArrowNum | 4 |
| HoldTime | 0.0 |
| InitHoldTime | 60.0 |
| ArrowName | |
| IsFinishAtNoDevice | False |
| IsIgnoreCancelAttack | True |
| AtMinDamage | 4 |
| AttackPower | 20 |
| AddAttackPower | 2 |
| AvoidLifeRate | 1.0 |
| AvoidCountMax | 3 |
| AvoidAngle | 0.174533 |
| AvoidDist | 15.0 |
| SeqAvoidRate | 40 |
| AvoidDistRand | 3.0 |
| AvoidWaitCount | 60.0 |
| AvoidWaitCountRand | 30.0 |
| ChaseDist | Vec3(x=40.0, y=14.0, z=40.0) |
| ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| UpDownAvoidRate | 75 |
| IsKeepDistance | False |
| KeepDistance | 40.0 |
| TrigEventAtHold | -1.0 |
| SpineControlOffsetAngleLR | 0.0523599 |
| SpineControlOffsetAngleUD | 0.0523599 |
| ReflectOffset | Vec3(x=0.0, y=4.0, z=0.0) |
天空弾 (SiteBossBowR, 戦闘)
| Name | Value |
|---|---|
| ArrowNum | 4 |
| HoldTime | 0.0 |
| InitHoldTime | 60.0 |
| ArrowName | |
| IsFinishAtNoDevice | False |
| IsIgnoreCancelAttack | True |
| AtMinDamage | 4 |
| AttackPower | 20 |
| AddAttackPower | 2 |
| AvoidLifeRate | 1.0 |
| AvoidCountMax | 3 |
| AvoidAngle | 0.174533 |
| AvoidDist | 15.0 |
| SeqAvoidRate | 40 |
| AvoidDistRand | 3.0 |
| AvoidWaitCount | 60.0 |
| AvoidWaitCountRand | 30.0 |
| ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
| ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| UpDownAvoidRate | 75 |
| IsKeepDistance | True |
| KeepDistance | 40.0 |
| TrigEventAtHold | -1.0 |
| SpineControlOffsetAngleLR | 0.0523599 |
| SpineControlOffsetAngleUD | 0.0523599 |
| ReflectOffset | Vec3(x=0.0, y=4.0, z=0.0) |