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ShutterFenceAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName_On |
String |
|
|
ASKeyName_Off |
String |
|
|
Children
Name |
Description
|
オープン |
|
オープン待機 |
|
クローズ |
|
クローズ待機 |
|
プリオープン |
|
Derived definitions
子0 (DungeonEnemyLift, 通常)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
通常 (ASPlayControlRigidShutter, BaseAI)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
通常 (ASPlayShutter, BaseAI)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
Root (CheckPointGate)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
Root (FldObj_MapTowerWingBefore_A_01)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
子0 (SpinyShutterFence, 通常)
Name |
Value
|
ASKeyName_On |
Move
|
ASKeyName_Off |
Stop
|
Root (DungeonEntranceShutter)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
通常 (ShutterFence, BaseAI)
Name |
Value
|
ASKeyName_On |
Move
|
ASKeyName_Off |
Stop
|
子1 (DungeonPartElectricHead, Root)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
通常 (RotateShutter, BaseAI)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|
False (DgnObj_DLC_DoorParts_A_02, Root)
Name |
Value
|
ASKeyName_On |
|
ASKeyName_Off |
|