ShutterFence| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASKeyName_On |
String |
|
|
| ASKeyName_Off |
String |
|
|
Children
| Name |
Description
|
| オープン |
|
| オープン待機 |
|
| クローズ |
|
| クローズ待機 |
|
| プリオープン |
|
Derived definitions
子0 (DungeonEnemyLift, 通常)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
通常 (ASPlayControlRigidShutter, BaseAI)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
通常 (ASPlayShutter, BaseAI)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
Root (CheckPointGate)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
Root (FldObj_MapTowerWingBefore_A_01)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
子0 (SpinyShutterFence, 通常)
| Name |
Value
|
| ASKeyName_On |
Move
|
| ASKeyName_Off |
Stop
|
Root (DungeonEntranceShutter)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
通常 (ShutterFence, BaseAI)
| Name |
Value
|
| ASKeyName_On |
Move
|
| ASKeyName_Off |
Stop
|
子1 (DungeonPartElectricHead, Root)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
通常 (RotateShutter, BaseAI)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|
False (DgnObj_DLC_DoorParts_A_02, Root)
| Name |
Value
|
| ASKeyName_On |
|
| ASKeyName_Off |
|