AIDef:AI/SeqTwoAction

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SeqTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsFinishedByFailAction Bool
IsEndChangeable Bool
IsNoChangeable Bool


Children

Name Description
先行動
後行動

Derived definitions

Root (AscendingCurrentBeastGanon)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

こける (Stal_Bokoblin_Junior_Body, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

それ以外 (Stal_Bokoblin_Junior_Body, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Stal_Bokoblin_Junior_Body, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Stal_Bokoblin_Junior_Body, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Stal_Bokoblin_Junior_Body, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ内 (Stal_Bokoblin_Junior_Body, 近接湧き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Stal_Bokoblin_Junior_Body, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

活動者有 (Stal_Bokoblin_Junior_Body, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Stal_Bokoblin_Junior_Body, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Stal_Bokoblin_Junior_Body, 乗る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

禁止 (Stal_Bokoblin_Junior_Body, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Stal_Bokoblin_Junior_Body, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

警戒 (Stal_Bokoblin_Junior_Body, 騎乗プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Stal_Bokoblin_Junior_Body, 騎乗時対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

撃破 (Stal_Bokoblin_Junior_Body, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Stal_Bokoblin_Junior_Body, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Stal_Bokoblin_Junior_Body, 対象獲物)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Stal_Bokoblin_Junior_Body, 騎乗時通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Bokoblin_Junior_Body, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Bokoblin_Junior_Body, 騎乗諦め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Bokoblin_Junior_Body, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Stal_Bokoblin_Junior_Body, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Bokoblin_Junior_Body, 囃し立てる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動B (Stal_Bokoblin_Junior_Body, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Stal_Bokoblin_Junior_Body, 頭部奪還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Bokoblin_Junior_Body, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Bokoblin_Junior_Body, 待機振りまわし攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Bokoblin_Junior_Body, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Stal_Bokoblin_Junior_Body, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Stal_Bokoblin_Junior_Body, 接近小攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Stal_Bokoblin_Junior_Body, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Stal_Bokoblin_Junior_Body, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Stal_Bokoblin_Junior_Body, No14)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Stal_Bokoblin_Junior_Body, 頭部ロスト)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Stal_Bokoblin_Junior_Body, 騎乗不審者発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Stal_Bokoblin_Junior_Body, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

被暗殺 (Stal_Bokoblin_Junior_Body, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Stal_Bokoblin_Junior_Body, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Stal_Bokoblin_Junior_Body, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

バナナ夢中 (Priest_Boss_ShadowClone, バナナモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Priest_Boss_ShadowClone, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Priest_Boss_ShadowClone, 崩れ落ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弓矢攻撃 (Priest_Boss_ShadowClone, 通常モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

共通 (Priest_Boss_ShadowClone, 第二段階)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

空中 (Priest_Boss_ShadowClone, 弓矢攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone, 頭上突き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone, 突進攻撃_0)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

攻撃 (Priest_Boss_ShadowClone, 一列流星)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Priest_Boss_ShadowClone, 円陣突進)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Priest_Boss_ShadowClone, 高速移動攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Priest_Boss_ShadowClone, 先行動_5)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_ShadowClone, 円陣_現れる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_ShadowClone, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Priest_Boss_ShadowClone, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

陣形作成_現れる (Priest_Boss_ShadowClone, 円陣_現れる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_ShadowClone, 共通_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_ShadowClone, 転移_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

旋回 (Priest_Boss_ShadowClone, 移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Priest_Boss_ShadowClone, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Priest_Boss_ShadowClone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

第一段階 (Priest_Boss_ShadowClone, フェイズ終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Priest_Boss_ShadowClone, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_ShadowClone, 奈落_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進後駆け抜け (Priest_Boss_ShadowClone, 一列突進)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進攻撃 (Priest_Boss_ShadowClone, 通常モード)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

分身投げ着地 (Priest_Boss_ShadowClone, 通常モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (LynelFlame, 移動量指定)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

移動 (Assassin_Senior, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Assassin_Senior, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Assassin_Senior, 子0_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制ワープ回避 (Assassin_Senior, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制ワープ回避 (Assassin_Senior, 空中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Assassin_Senior, 攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後退移動完了 (Assassin_Senior, リアクション復帰)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能移動 (Assassin_Senior, ワープ移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃 (Assassin_Senior, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Assassin_Senior, 鉄球攻撃行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Senior, デモ用移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Senior, デモ用移動1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Senior, 死亡システム的な)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Senior, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Assassin_Senior, 後行動_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Assassin_Senior, 玉攻撃後待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

絶対防御の構え (Assassin_Senior, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Assassin_Senior, リアクション復帰)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (Assassin_Senior, ワープ移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Assassin_Senior, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダメージ逃走 (Rabbit, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Rabbit, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Rabbit, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (Rabbit, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossBow, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がり (SiteBossBow, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

竜巻複数生成 (SiteBossBow, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossSpear, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水位上昇 (SiteBossSpear, 戦闘_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Demo_ChemicalPlus (SiteBossSpear)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

インクレディブル (WolfLink, 出現)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき戦闘 (WolfLink, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃できない (WolfLink, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大ダメージ (WolfLink, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (WolfLink, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

仮死 (Guardian_B, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起動 (Guardian_B, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

視覚反応 (Guardian_B, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Guardian_B, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (InsectStopGo, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (InsectStopGo, 繰り返し行動A)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (InsectStopGo, 繰り返し行動B)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectStopGo, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

凍死 (InsectStopGo, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

徘徊歩行 (InsectStopGo, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcHearts, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcHearts, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcHearts, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcHearts, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcHearts, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcHearts, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcHearts, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcHearts, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Forest, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Forest, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近づき (Octarock_Forest, 隠れ時プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Octarock_Forest, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Octarock_Forest, 隠れリアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

体内爆発 (Octarock_Forest, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Octarock_Forest, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Octarock_Forest, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (Octarock_Forest, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非子所持 (Octarock_Forest, 隠れる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崩れ落ち (Octarock_Forest, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcRunner, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcRunner, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcRunner, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcRunner, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcRunner, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcRunner, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcRunner, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcRunner, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Enemy_Golem_Fire_R, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Enemy_Golem_Fire_R, 腕なし戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し右腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し左腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, 右腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, 撃破右腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, 撃破左腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, 撃破腕なし)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_Golem_Fire_R, 左腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Enemy_Golem_Fire_R, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Enemy_Golem_Fire_R, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

時間超過 (Enemy_Golem_Fire_R, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Enemy_Golem_Fire_R, 右腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Enemy_Golem_Fire_R, 左腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Enemy_Golem_Fire_R, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Enemy_Golem_Fire_R, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Enemy_Golem_Fire_R, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (ForestGiant_Middle, 素手攻撃射程チェック)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

横になる (ForestGiant_Middle, 睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がる (ForestGiant_Middle, 睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (ForestGiant_Middle, レンジ外槍攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (ForestGiant_Middle, 寝床距離チェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (ForestGiant_Middle, 暗闇目覚め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (ForestGiant_Middle, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (ForestGiant_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

足踏み (ForestGiant_Middle, 直下攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

投石 (ForestGiant_Middle, 投石戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エリア外移動 (ZoraHeroRelicBattle, ナビ高速移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos, 団欒騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos, 囃し立て騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

範囲外 (Lizalfos, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Enemy_AirOctarock, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

滝死亡 (Enemy_AirOctarock, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Enemy_AirOctarock, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

板切断 (Enemy_AirOctarock, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (InsectLizard, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

消滅 (InsectLizard, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

通常 (InsectLizard, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_EarthRelease_Normal, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Stal_Lizalfos_Head, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Stal_Lizalfos_Head, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectCrab, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

通常 (InsectCrab, 通常_2)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossLsword, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がり (SiteBossLsword, ふっとび)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

初回ケミカル付与 (SiteBossLsword, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大火球投げ (SiteBossLsword, 戦闘)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

気配気づき (GanonGrudge_Lizalfos, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (GanonGrudge_Lizalfos, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (GanonGrudge_Lizalfos, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (GanonGrudge_Lizalfos, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Npc, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Npc, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Npc, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Npc, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (Npc, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (Npc, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (Npc, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (Npc, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Bee_Swarm, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ内 (Bee_Swarm, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Bee_Swarm, レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Bee_Swarm, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Bee_Swarm, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

不意討ち (Bee_Swarm, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (IceArrow, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

こける (Bokoblin_Red, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

それ以外 (Bokoblin_Red, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダンス (Bokoblin_Red, ボコブリンダンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ中 (Bokoblin_Red, 初期状態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Bokoblin_Red, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Bokoblin_Red, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Bokoblin_Red, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Bokoblin_Red, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Bokoblin_Red, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Bokoblin_Red, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Bokoblin_Red, 乗る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Bokoblin_Red, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

警戒 (Bokoblin_Red, 騎乗プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Red, 騎乗時対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

撃破 (Bokoblin_Red, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Red, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Red, 対象獲物)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Bokoblin_Red, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Bokoblin_Red, 騎乗時通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Red, Sleep)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Red, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Red, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Red, 騎乗諦め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Red, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Red, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Red, 団欒囃し立て)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Red, 囃し立て)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Red, 囃し立てる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動A (Bokoblin_Red, 雨)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動A (Bokoblin_Red, 停止)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Bokoblin_Red, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Red, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Red, 初期sleep)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Red, 食事)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Red, 待機振りまわし攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Red, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Bokoblin_Red, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Bokoblin_Red, 接近小攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

雪 (Bokoblin_Red, 徘徊雪)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Bokoblin_Red, 騎乗近接戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Bokoblin_Red, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Bokoblin_Red, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

対象泳ぎ (Bokoblin_Red, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Bokoblin_Red, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Bokoblin_Red, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Bokoblin_Red, 騎乗不審者発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Bokoblin_Red, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

範囲外 (Bokoblin_Red, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Bokoblin_Red, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Bokoblin_Red, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Bokoblin_Red, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変化感知 (Bokoblin_Red, 小物連携)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (ForestGiant_Senior, 素手攻撃射程チェック)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

横になる (ForestGiant_Senior, 睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がる (ForestGiant_Senior, 睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (ForestGiant_Senior, レンジ外槍攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (ForestGiant_Senior, 寝床距離チェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (ForestGiant_Senior, 暗闇目覚め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (ForestGiant_Senior, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (ForestGiant_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

足踏み (ForestGiant_Senior, 直下攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

投石 (ForestGiant_Senior, 投石戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

仮死 (Guardian_A, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起動 (Guardian_A, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

視覚反応 (Guardian_A, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ナビメッシュ外 (Assassin_Middle_Azito, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Middle_Azito, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Middle_Azito, 未撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Assassin_Middle_Azito, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle_Azito, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle_Azito, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Assassin_Middle_Azito, デモ中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Assassin_Middle_Azito, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

禁止 (Assassin_Middle_Azito, 不審物発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Assassin_Middle_Azito, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

後行動 (Assassin_Middle_Azito, バナナ発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Assassin_Middle_Azito, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Assassin_Middle_Azito, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Assassin_Middle_Azito, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Assassin_Middle_Azito, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Middle_Azito, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

追跡 (Assassin_Middle_Azito, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Assassin_Middle_Azito, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Middle_Azito, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Middle_Azito, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ナビメッシュ外 (Assassin_Middle_Quest, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Middle_Quest, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Middle_Quest, 未撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle_Quest, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle_Quest, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Assassin_Middle_Quest, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Assassin_Middle_Quest, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Middle_Quest, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Quest, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Quest, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Quest, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Quest, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Quest, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Quest, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Middle_Quest, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Middle_Quest, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu, ナビメッシュ無し攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu, ナビメッシュ無し攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ケミカル有効 (Chuchu, 溺死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Chuchu, ナビ移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ノーマル (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ファイア (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Chuchu, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近接湧き (Chuchu, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Chuchu, ケミカル戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Chuchu, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Chuchu, アイス戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃反応 (Chuchu, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu, アイス後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu, アイス攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu, エレキ放出攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu, アイス攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu, ドロップ生成)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu, 湧出)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Chuchu, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Chuchu, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Pigeon, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Pigeon, 水中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Pigeon, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Pigeon, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

投擲生成 (Octarock_Bullet_L, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

投擲 (GiantShootBomb, Action)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆破 (GiantShootBomb, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Boar, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Boar, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Boar, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Boar, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossSwordCastle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSwordCastle, 先行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSwordCastle, 中行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退避 (SiteBossSwordCastle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落雷攻撃 (SiteBossSwordCastle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落雷攻撃前移動 (SiteBossSwordCastle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Middle, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Assassin_Middle, 角度差大)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Assassin_Middle, 魔法攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

該当 (Assassin_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Middle, 攻撃後逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Middle, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Middle, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Assassin_Middle, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Assassin_Middle, 攻撃やられ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Assassin_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Assassin_Middle, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Middle, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Middle, 内側転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

諦め (Assassin_Middle, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Middle, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変身デモ (Assassin_Middle, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

湧出 (Assassin_Middle, 出現)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Middle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (PriestBossIronBall, 落雷)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossBowCastle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がり (SiteBossBowCastle, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

竜巻複数生成 (SiteBossBowCastle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (WillBall, 落雷)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (WillBall, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

接地 (WillBall, 追尾)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

仮死 (GuardianNoMove, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起動 (GuardianNoMove, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

視覚反応 (GuardianNoMove, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (GuardianNoMove, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Deer, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Deer, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Deer, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Deer, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (ForestGiant, 素手攻撃射程チェック)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

横になる (ForestGiant, 睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がる (ForestGiant, 睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (ForestGiant, レンジ外槍攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (ForestGiant, 寝床距離チェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (ForestGiant, 暗闇目覚め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (ForestGiant, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (ForestGiant, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

足踏み (ForestGiant, 直下攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

投石 (ForestGiant, 投石戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

丸太化 (TreeWeapon, 伐採)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Water, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Water, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

音気づき (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Octarock_Water, 怒り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Octarock_Water, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Octarock_Water, 水中隠れプレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動中仲間発見 (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Octarock_Water, 隠れ小ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Octarock_Water, 隠れ小ダメージ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

生成中 (Octarock_Water, 水中リロード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Octarock_Water, 水中カツラ攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

体内爆発 (Octarock_Water, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

諦め (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Octarock_Water, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崩れ落ち (Octarock_Water, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossSpearCastle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水位上昇 (SiteBossSpearCastle, 戦闘_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Demo_ChemicalPlus (SiteBossSpearCastle)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcTripMaster, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcTripMaster, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTripMaster, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTripMaster, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcTripMaster, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTripMaster, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTripMaster, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcTripMaster, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (InsectDragonFly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectDragonFly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

凍死 (InsectDragonFly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

徘徊飛行 (InsectDragonFly, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

炎上 (Wizzrobe, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Wizzrobe, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Wizzrobe, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Wizzrobe, 諦め移動失敗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Wizzrobe, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Wizzrobe, チャンスタイム)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Wizzrobe, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Lynel_Senior, 遠隔武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ無し (Lynel_Senior, 遠距離観察)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Lynel_Senior, ナビ無し近接射程内高低差)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右 (Lynel_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, ナビメッシュ無し攻撃レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 剣弓有素手警戒)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 剣装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 槍装備戦闘開始攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 大剣右方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 大剣近接攻撃戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 大剣後方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 大剣左方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Senior, 大剣戦闘開始攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

下半身 (Lynel_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Lynel_Senior, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lynel_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弓装備 (Lynel_Senior, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lynel_Senior, 遠隔武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lynel_Senior, 弓装備警戒)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

近距離 (Lynel_Senior, 剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

近距離 (Lynel_Senior, 素手戦闘剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

駆け寄り (Lynel_Senior, 上半身)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lynel_Senior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

剣盾装備 (Lynel_Senior, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

剣装備 (Lynel_Senior, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後 (Lynel_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lynel_Senior, 近接武器持ち替えジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lynel_Senior, 戦闘中抜弓高速ギア)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

後行動 (Lynel_Senior, 大剣突進切りモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能 (Lynel_Senior, 近距離槍戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能 (Lynel_Senior, 近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel_Senior, ブレス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel_Senior, 突進切りモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lynel_Senior, 興味失い帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動A (Lynel_Senior, ナビメッシュ無しジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Lynel_Senior, ナビメッシュ無しジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

高速ギア (Lynel_Senior, 戦闘中抜弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左 (Lynel_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斬り抜け (Lynel_Senior, 戦闘)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

子0 (Lynel_Senior, 危険回避)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lynel_Senior, 弓攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lynel_Senior, 弓上空撃ち攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Lynel_Senior, ワープ先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (Lynel_Senior, 城湧き空中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lynel_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

上半身 (Lynel_Senior, 弓装備近接武器持ち替え上半身)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

先行動 (Lynel_Senior, 威嚇帰還ワープ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Lynel_Senior, 遠距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

素手 (Lynel_Senior, 戦闘開始咆哮)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

素手 (Lynel_Senior, 対象泳ぎ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

素手 (Lynel_Senior, 対象騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

槍装備 (Lynel_Senior, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Lynel_Senior, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lynel_Senior, 発見行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大剣装備 (Lynel_Senior, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

低速ギア (Lynel_Senior, 戦闘中抜弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

突進切り (Lynel_Senior, 城戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進切り (Lynel_Senior, 城大剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進切り (Lynel_Senior, 槍戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Senior, 観察行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Senior, 戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Senior, 戦闘開始咆哮)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

抜刀 (Lynel_Senior, 観察行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Senior, 対象泳ぎ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Senior, 対象騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lynel_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

平地 (Lynel_Senior, 近接装備威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

暴れる (Lynel_Senior, ロデオ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

デモ待ち大ダメージ (SiteBossSpearR, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水位上昇 (SiteBossSpearR, 戦闘_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Demo_ChemicalPlus (SiteBossSpearR)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

冷却中 (GoronCannon, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Npc_Gerudo_Queen, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Npc_Gerudo_Queen, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Npc_Gerudo_Queen, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Npc_Gerudo_Queen, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (Npc_Gerudo_Queen, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (Npc_Gerudo_Queen, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (Npc_Gerudo_Queen, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (Npc_Gerudo_Queen, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

泳ぐ終了待ち (BoneHorse, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後方成功 (BoneHorse, 逃走(小))

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後方成功 (BoneHorse, 逃走_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走(火) (BoneHorse, 非騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダメージ逃走 (Dog, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Dog, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Dog, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (AttackGrave, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Golem_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem_Senior, 右腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem_Senior, 左腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem_Senior, 腕なし戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, ナビメッシュ無し右腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, ナビメッシュ無し左腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, 右腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, 撃破右腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, 撃破左腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, 撃破腕なし)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Senior, 左腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Golem_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Golem_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

時間超過 (Golem_Senior, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Golem_Senior, 右腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Golem_Senior, 左腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Golem_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Golem_Senior, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Golem_Senior, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem_Senior, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem_Senior, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos_Fire, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos_Fire, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos_Fire, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos_Fire, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos_Fire, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos_Fire, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos_Fire, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Fire, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Fire, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Fire, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Fire, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos_Fire, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos_Fire, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos_Fire, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos_Fire, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Fire, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Fire, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos_Fire, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos_Fire, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Fire, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Fire, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Fire, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos_Fire, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Fire, 団欒騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Fire, 囃し立て騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Fire, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos_Fire, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos_Fire, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos_Fire, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos_Fire, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Fire, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Fire, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Fire, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Fire, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos_Fire, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos_Fire, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

範囲外 (Lizalfos_Fire, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos_Fire, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos_Fire, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos_Fire, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos_Fire, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Sunazarashi, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Sunazarashi, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ウルボザの怒り (Priest_Boss_Normal, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

クイック復帰 (Priest_Boss_Normal, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Priest_Boss_Normal, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Priest_Boss_Normal, 崩れ落ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弓矢攻撃 (Priest_Boss_Normal, 通常モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

空中 (Priest_Boss_Normal, 弓矢攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_Normal, バナナモード_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_Normal, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_Normal, 頭上突き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_Normal, 突進攻撃_0)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

子0 (Priest_Boss_Normal, 高速移動攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_Normal, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Priest_Boss_Normal, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_Normal, 転移_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

旋回 (Priest_Boss_Normal, 移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Priest_Boss_Normal, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Priest_Boss_Normal, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

第一段階 (Priest_Boss_Normal, フェイズ終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Priest_Boss_Normal, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_Normal, 奈落_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進攻撃 (Priest_Boss_Normal, 通常モード)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

撃破 (Golem_Little, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Golem_Little, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Golem_Little, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Golem_Little, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

こける (Bokoblin_Senior, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

それ以外 (Bokoblin_Senior, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダンス (Bokoblin_Senior, ボコブリンダンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ中 (Bokoblin_Senior, 初期状態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Bokoblin_Senior, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Bokoblin_Senior, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Bokoblin_Senior, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Bokoblin_Senior, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Bokoblin_Senior, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Bokoblin_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Bokoblin_Senior, 乗る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Bokoblin_Senior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

警戒 (Bokoblin_Senior, 騎乗プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Senior, 騎乗時対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

撃破 (Bokoblin_Senior, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Senior, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Senior, 対象獲物)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Bokoblin_Senior, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Bokoblin_Senior, 騎乗時通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Senior, Sleep)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Senior, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Senior, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Senior, 騎乗諦め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Senior, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Senior, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Senior, 団欒囃し立て)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Senior, 囃し立て)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Senior, 囃し立てる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動A (Bokoblin_Senior, 雨)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動A (Bokoblin_Senior, 停止)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Bokoblin_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Bokoblin_Senior, 戦闘攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動C (Bokoblin_Senior, 振りまわし攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Bokoblin_Senior, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Senior, 初期sleep)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Senior, 食事)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Senior, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Bokoblin_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Bokoblin_Senior, 接近小攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

雪 (Bokoblin_Senior, 徘徊雪)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Bokoblin_Senior, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Bokoblin_Senior, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

対象泳ぎ (Bokoblin_Senior, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Bokoblin_Senior, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Bokoblin_Senior, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Bokoblin_Senior, 騎乗不審者発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Bokoblin_Senior, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

範囲外 (Bokoblin_Senior, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Bokoblin_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Bokoblin_Senior, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Bokoblin_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変化感知 (Bokoblin_Senior, 小物連携)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

こける (Bokoblin_Rapid, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

それ以外 (Bokoblin_Rapid, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダンス (Bokoblin_Rapid, ボコブリンダンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ中 (Bokoblin_Rapid, 初期状態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Bokoblin_Rapid, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Bokoblin_Rapid, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Bokoblin_Rapid, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Bokoblin_Rapid, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Bokoblin_Rapid, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Bokoblin_Rapid, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Bokoblin_Rapid, 乗る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Bokoblin_Rapid, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

警戒 (Bokoblin_Rapid, 騎乗プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Rapid, 騎乗時対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

撃破 (Bokoblin_Rapid, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Rapid, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Bokoblin_Rapid, 対象獲物)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Bokoblin_Rapid, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Bokoblin_Rapid, 騎乗時通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Rapid, Sleep)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Rapid, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Rapid, 騎乗音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Rapid, 騎乗諦め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Rapid, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Rapid, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Bokoblin_Rapid, 団欒囃し立て)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Rapid, 囃し立て)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Bokoblin_Rapid, 囃し立てる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動A (Bokoblin_Rapid, 雨)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動A (Bokoblin_Rapid, 停止)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Bokoblin_Rapid, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Rapid, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Rapid, 初期sleep)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Rapid, 食事)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Rapid, 待機振りまわし攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Bokoblin_Rapid, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Bokoblin_Rapid, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Bokoblin_Rapid, 接近小攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

雪 (Bokoblin_Rapid, 徘徊雪)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Bokoblin_Rapid, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Bokoblin_Rapid, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

対象泳ぎ (Bokoblin_Rapid, 騎乗近接武器)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Bokoblin_Rapid, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Bokoblin_Rapid, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Bokoblin_Rapid, 騎乗不審者発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Bokoblin_Rapid, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

範囲外 (Bokoblin_Rapid, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Bokoblin_Rapid, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Bokoblin_Rapid, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Bokoblin_Rapid, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変化感知 (Bokoblin_Rapid, 小物連携)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcTravelerWarrior, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcTravelerWarrior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTravelerWarrior, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTravelerWarrior, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退く (NpcTravelerWarrior, 敵遭遇)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

逃走 (NpcTravelerWarrior, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTravelerWarrior, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcTravelerWarrior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos_Electric, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos_Electric, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos_Electric, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos_Electric, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos_Electric, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos_Electric, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos_Electric, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Electric, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Electric, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Electric, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Electric, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos_Electric, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos_Electric, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos_Electric, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos_Electric, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Electric, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Electric, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos_Electric, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos_Electric, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Electric, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Electric, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Electric, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos_Electric, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Electric, 団欒騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Electric, 囃し立て騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Electric, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos_Electric, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos_Electric, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos_Electric, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos_Electric, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Electric, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Electric, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Electric, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Electric, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos_Electric, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos_Electric, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

範囲外 (Lizalfos_Electric, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos_Electric, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos_Electric, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos_Electric, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos_Electric, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

湧出 (Lizalfos_Electric, 近接湧出)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ中 (Moriblin_Senior, 初期状態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Moriblin_Senior, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Moriblin_Senior, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Moriblin_Senior, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Moriblin_Senior, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Moriblin_Senior, 素手対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Moriblin_Senior, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Moriblin_Senior, 餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Moriblin_Senior, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Moriblin_Senior, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Moriblin_Senior, 凍結)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Moriblin_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Moriblin_Senior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Moriblin_Senior, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Moriblin_Senior, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Moriblin_Senior, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

行動 (Moriblin_Senior, 怪しみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Moriblin_Senior, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Moriblin_Senior, 行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Moriblin_Senior, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Moriblin_Senior, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Moriblin_Senior, 剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Moriblin_Senior, 槍薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Moriblin_Senior, 大剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Senior, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Senior, 初期睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Senior, 槍薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Senior, 片手剣薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Senior, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Moriblin_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Senior, レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Senior, 剣戦闘追撃ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Senior, 素手追撃ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Senior, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

食事 (Moriblin_Senior, 小物連携)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Moriblin_Senior, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Moriblin_Senior, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Moriblin_Senior, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Moriblin_Senior, Sleep)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

停止 (Moriblin_Senior, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Moriblin_Senior, 素手戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Moriblin_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Moriblin_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Moriblin_Senior, 通常相手)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

範囲外 (Moriblin_Senior, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Moriblin_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Moriblin_Senior, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Moriblin_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Moriblin_Senior, 通常相手)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

離脱 (Moriblin_Senior, 弓戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_EarthRelease_Giant, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レーザー発射 (GanonBeast, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

移動 (GanonBeast, 基本歩き)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

角度差大 (GanonBeast, ビーム攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (GanonBeast, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (GanonBeast, レーザー初回)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (GanonBeast, 実ビーム攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (GanonBeast, 中行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (GanonBeast, 復帰_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (GanonBeast, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (GanonBeast, 移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

子0 (GanonBeast, 歩き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子1 (GanonBeast, 弱点制御初回)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (GanonBeast, 段階3)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (GanonBeast, ビーム攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子2 (GanonBeast, 初回ビーム攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子2 (GanonBeast, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子2 (GanonBeast, 二回目ビーム攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子3 (GanonBeast, 段階4)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡 (GanonBeast, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

初弱点露出デモ (GanonBeast, デモ用)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (GanonBeast, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (GanonBeast, 中行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (GanonBeast, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (GanonBeast, 初回)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常モード (GanonBeast, 初回レーザー発射)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

怒りデモ (GanonBeast, デモ用)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

二回目以降 (GanonBeast, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

復帰 (GanonBeast, 瀕死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

復帰 (GanonBeast, 復帰アニメ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Demo_Anger (GanonBeast)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Demo_FirstWeakPoint (GanonBeast)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

敵 (Kokko, 怒り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Stal_Moriblin_Head, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Stal_Moriblin_Head, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ウルボザの怒り (Priest_Boss_ShadowClone_Real, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

クイック復帰 (Priest_Boss_ShadowClone_Real, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Priest_Boss_ShadowClone_Real, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Priest_Boss_ShadowClone_Real, 崩れ落ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弓矢攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

共通 (Priest_Boss_ShadowClone_Real, 第二段階)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

空中 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone_Real, 後行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone_Real, 頭上突き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

攻撃 (Priest_Boss_ShadowClone_Real, 一列流星)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Priest_Boss_ShadowClone_Real, 円陣突進)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃後 (Priest_Boss_ShadowClone_Real, 一列流星)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Priest_Boss_ShadowClone_Real, 高速移動攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Priest_Boss_ShadowClone_Real, 先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Priest_Boss_ShadowClone_Real, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

陣形作成_現れる (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_ShadowClone_Real, 共通_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Priest_Boss_ShadowClone_Real, 転移_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

旋回 (Priest_Boss_ShadowClone_Real, 移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Priest_Boss_ShadowClone_Real, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Priest_Boss_ShadowClone_Real, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

第一段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

第二段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Priest_Boss_ShadowClone_Real, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

転移 (Priest_Boss_ShadowClone_Real, 奈落_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進後駆け抜け (Priest_Boss_ShadowClone_Real, 一列突進)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

最後の手段 (Fox, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Fox, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Fox, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Fox, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

オン (LinkCheckASPlaySeqOn, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Golem_Middle, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem_Middle, 右腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem_Middle, 左腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, ナビメッシュ無し右腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, ナビメッシュ無し左腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, 右腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, 撃破右腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, 撃破左腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, 撃破腕なし)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem_Middle, 左腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Golem_Middle, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Golem_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

時間超過 (Golem_Middle, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Golem_Middle, 右腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Golem_Middle, 左腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Golem_Middle, 腕なし戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Golem_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Golem_Middle, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Golem_Middle, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem_Middle, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem_Middle, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (BalloonBarrelBomb, AI)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcTravelerRider, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcTravelerRider, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTravelerRider, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTravelerRider, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcTravelerRider, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTravelerRider, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTravelerRider, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcTravelerRider, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (ArrowRoot, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (WillBreakBall, 落雷)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (WillBreakBall, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Assassin, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Assassin, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Assassin, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Assassin, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (Assassin, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (Assassin, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (Assassin, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (Assassin, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エリア内 (Sandworm, ふっとび復帰)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Sandworm, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Sandworm, 怒り撤退)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Sandworm, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Sandworm, 怒り撤退)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Sandworm, 諦め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Sunazarashi_B, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Sunazarashi_B, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (RemoteBomb, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダメージ逃走 (Squirrel, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Squirrel, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Squirrel, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (Squirrel, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Junior, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Junior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Junior, 戦闘攻撃)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

崖でない (Assassin_Junior, 戦闘攻撃)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Junior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Junior, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Assassin_Junior, 崖時戦闘攻撃)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Assassin_Junior, 戦闘攻撃)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Assassin_Junior, 変わり身)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Assassin_Junior, 落下攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Junior, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Assassin_Junior, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Assassin_Junior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Assassin_Junior, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Assassin_Junior, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Assassin_Junior, プレイヤー生存)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Junior, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Junior, 内側転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

諦め (Assassin_Junior, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Junior, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変身デモ (Assassin_Junior, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

湧出 (Assassin_Junior, 出現)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Junior, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Lynel_Middle, 遠隔武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ無し (Lynel_Middle, 遠距離観察)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Lynel_Middle, ナビ無し近接射程内高低差)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右 (Lynel_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, ナビメッシュ無し攻撃レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 剣弓有素手警戒)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 剣装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 槍装備戦闘開始攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 大剣右方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 大剣近接攻撃戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 大剣後方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 大剣左方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel_Middle, 大剣戦闘開始攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

下半身 (Lynel_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Lynel_Middle, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lynel_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弓装備 (Lynel_Middle, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lynel_Middle, 遠隔武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lynel_Middle, 弓装備警戒)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

近距離 (Lynel_Middle, 剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

近距離 (Lynel_Middle, 素手戦闘剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

駆け寄り (Lynel_Middle, 上半身)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lynel_Middle, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

剣盾装備 (Lynel_Middle, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

剣装備 (Lynel_Middle, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後 (Lynel_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lynel_Middle, 近接武器持ち替えジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lynel_Middle, 戦闘中抜弓高速ギア)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

後行動 (Lynel_Middle, 大剣突進切りモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能 (Lynel_Middle, 近距離槍戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能 (Lynel_Middle, 近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel_Middle, ブレス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel_Middle, 突進切りモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lynel_Middle, 興味失い帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動A (Lynel_Middle, ナビメッシュ無しジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Lynel_Middle, ナビメッシュ無しジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

高速ギア (Lynel_Middle, 戦闘中抜弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左 (Lynel_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斬り抜け (Lynel_Middle, 戦闘)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

子0 (Lynel_Middle, 危険回避)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lynel_Middle, 弓攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lynel_Middle, 弓上空撃ち攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Lynel_Middle, ワープ先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (Lynel_Middle, 城湧き空中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lynel_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

上半身 (Lynel_Middle, 弓装備近接武器持ち替え上半身)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

先行動 (Lynel_Middle, 威嚇帰還ワープ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Lynel_Middle, 遠距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

素手 (Lynel_Middle, 対象泳ぎ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

素手 (Lynel_Middle, 対象騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

槍装備 (Lynel_Middle, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Lynel_Middle, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lynel_Middle, 発見行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大剣装備 (Lynel_Middle, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

低速ギア (Lynel_Middle, 戦闘中抜弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

突進切り (Lynel_Middle, 城戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進切り (Lynel_Middle, 城大剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進切り (Lynel_Middle, 槍戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Middle, 観察行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Middle, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel_Middle, 戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Middle, 観察行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Middle, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Middle, 対象泳ぎ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel_Middle, 対象騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lynel_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

平地 (Lynel_Middle, 近接装備威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

暴れる (Lynel_Middle, ロデオ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

魚雷発射 (RemainsWater, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

誘導弾発射 (RemainsWater, 子1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ナビメッシュ外 (Assassin_Middle_Azito_DLC, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Middle_Azito_DLC, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Middle_Azito_DLC, 未撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Assassin_Middle_Azito_DLC, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle_Azito_DLC, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Middle_Azito_DLC, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Assassin_Middle_Azito_DLC, デモ中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Assassin_Middle_Azito_DLC, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

禁止 (Assassin_Middle_Azito_DLC, 不審物発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Assassin_Middle_Azito_DLC, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

後行動 (Assassin_Middle_Azito_DLC, バナナ発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃反応 (Assassin_Middle_Azito_DLC, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Assassin_Middle_Azito_DLC, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Assassin_Middle_Azito_DLC, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Assassin_Middle_Azito_DLC, 後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Middle_Azito_DLC, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

追跡 (Assassin_Middle_Azito_DLC, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito_DLC, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito_DLC, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito_DLC, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito_DLC, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito_DLC, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Middle_Azito_DLC, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Assassin_Middle_Azito_DLC, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Middle_Azito_DLC, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Middle_Azito_DLC, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Sand, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Sand, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

リアクション (Octarock_Sand, 擬態待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

隠れる (Octarock_Sand, 擬態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近づき反応 (Octarock_Sand, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Octarock_Sand, 近づき反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Octarock_Sand, 地中撤退)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Octarock_Sand, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (Octarock_Sand, 中行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Octarock_Sand, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Octarock_Sand, 隠れリアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

体内爆発 (Octarock_Sand, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Octarock_Sand, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (Octarock_Sand, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Octarock_Sand, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崩れ落ち (Octarock_Sand, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (YunBoCannonBall, 地上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (LittleBird, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (LittleBird, 水中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (LittleBird, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (LittleBird, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

いない (Guardian_Mini_DetachLineBeam, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini_DetachLineBeam, ショック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini_DetachLineBeam, チャンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini_DetachLineBeam, リアクション時)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini_DetachLineBeam, 超ショック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini_DetachLineBeam, 変形前リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Guardian_Mini_DetachLineBeam, 回転予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崖である (Guardian_Mini_DetachLineBeam, 最終段階戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崖である (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

該当 (Guardian_Mini_DetachLineBeam, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Guardian_Mini_DetachLineBeam, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Guardian_Mini_DetachLineBeam, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Guardian_Mini_DetachLineBeam, 戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Guardian_Mini_DetachLineBeam, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

終了 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘予兆 (Guardian_Mini_DetachLineBeam, 第二段階反撃予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Guardian_Mini_DetachLineBeam, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

瀕死 (Guardian_Mini_DetachLineBeam, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini_DetachLineBeam, いる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini_DetachLineBeam, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini_DetachLineBeam, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini_DetachLineBeam, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, いる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 威嚇戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 盾戦闘準備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 切替開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

変形前 (Guardian_Mini_DetachLineBeam, 戦闘準備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini_DetachLineBeam, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Guardian_Mini_DetachLineBeam, 所持)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇帰還 (Keese, 未撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Keese, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Keese, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動中仲間発見 (Keese, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Keese, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制消滅 (GanonSeaOfFlameToSleep, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

自然消滅 (GanonSeaOfFlameToSleep, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エリア内 (Enemy_SandwormR, ふっとび復帰)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Enemy_SandwormR, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Enemy_SandwormR, 怒り撤退)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Enemy_SandwormR, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Enemy_SandwormR, 怒り撤退)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (Enemy_SandwormR, 諦め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制消滅 (SiteBossPillarOfFlameToSleep, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

自然消滅 (SiteBossPillarOfFlameToSleep, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos_Bone, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos_Bone, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos_Bone, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos_Bone, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Lizalfos_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ内 (Lizalfos_Bone, 近接湧き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos_Bone, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos_Bone, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos_Bone, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Bone, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Bone, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Bone, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Bone, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

活動者有 (Lizalfos_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos_Bone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

禁止 (Lizalfos_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos_Bone, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Bone, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Bone, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos_Bone, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos_Bone, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Bone, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Bone, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Bone, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos_Bone, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Bone, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Lizalfos_Bone, 頭部奪還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos_Bone, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos_Bone, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos_Bone, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Bone, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Lizalfos_Bone, No14)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Bone, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Lizalfos_Bone, 頭部ロスト)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos_Bone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos_Bone, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos_Bone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos_Bone, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos_Bone, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

冷却中 (DungeonCannon, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダウン (Priest_Boss_Giant, 子0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ダウン (Priest_Boss_Giant, 子0_ウルボザ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃後 (Priest_Boss_Giant, 鉄球投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃後 (Priest_Boss_Giant, 分身投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

準備完了待ち (Priest_Boss_Giant, 鉄球投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

準備完了待ち (Priest_Boss_Giant, 分身投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

照準 (Priest_Boss_Giant, 子0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻照準 (Priest_Boss_Giant, 目ビーム_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Priest_Boss_Giant, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Priest_Boss_Giant, 転移_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ中 (Moriblin_Blue, 初期状態)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Moriblin_Blue, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Moriblin_Blue, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Moriblin_Blue, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Moriblin_Blue, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Moriblin_Blue, 素手対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Moriblin_Blue, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Moriblin_Blue, 餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Moriblin_Blue, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Moriblin_Blue, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Moriblin_Blue, 凍結)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Moriblin_Blue, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Moriblin_Blue, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Moriblin_Blue, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Moriblin_Blue, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Moriblin_Blue, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

行動 (Moriblin_Blue, 怪しみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Moriblin_Blue, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Moriblin_Blue, 行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Moriblin_Blue, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Moriblin_Blue, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Moriblin_Blue, 剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Moriblin_Blue, 槍薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Moriblin_Blue, 大剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 初期睡眠)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 槍薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 片手剣薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Moriblin_Blue, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Moriblin_Blue, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Blue, レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Blue, 剣戦闘追撃ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Blue, 素手追撃ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Moriblin_Blue, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

食事 (Moriblin_Blue, 小物連携)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Moriblin_Blue, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Moriblin_Blue, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Moriblin_Blue, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Moriblin_Blue, Sleep)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

停止 (Moriblin_Blue, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Moriblin_Blue, 素手戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Moriblin_Blue, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Moriblin_Blue, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Moriblin_Blue, 通常相手)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

範囲外 (Moriblin_Blue, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Moriblin_Blue, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Moriblin_Blue, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Moriblin_Blue, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Moriblin_Blue, 通常相手)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

離脱 (Moriblin_Blue, 弓戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ホーミング (BrightArrow, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (BrightArrow, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発射 (BrightArrow, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu_Middle, ナビメッシュ無し攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu_Middle, ナビメッシュ無し攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ケミカル有効 (Chuchu_Middle, 溺死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Chuchu_Middle, ナビ移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ノーマル (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ファイア (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Chuchu_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近接湧き (Chuchu_Middle, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Chuchu_Middle, ケミカル戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Chuchu_Middle, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Chuchu_Middle, アイス戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃反応 (Chuchu_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu_Middle, アイス後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu_Middle, アイス攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu_Middle, エレキ放出攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu_Middle, アイス攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu_Middle, ドロップ生成)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu_Middle, 湧出)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Chuchu_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Chuchu_Middle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcTravelerWarriorRider, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcTravelerWarriorRider, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTravelerWarriorRider, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTravelerWarriorRider, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退く (NpcTravelerWarriorRider, 敵遭遇)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

逃走 (NpcTravelerWarriorRider, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTravelerWarriorRider, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcTravelerWarriorRider, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

泳ぐ終了待ち (NushiHorse, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (NushiHorse, プレイヤー騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (NushiHorse, ワープ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走(火) (NushiHorse, 非騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

逃走(小) (NushiHorse, 非騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NushiHorse, 非騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Stal_Moriblin_Bone, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Stal_Moriblin_Bone, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Stal_Moriblin_Bone, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Stal_Moriblin_Bone, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Stal_Moriblin_Bone, 素手対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Stal_Moriblin_Bone, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Stal_Moriblin_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ内 (Stal_Moriblin_Bone, 近接湧き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Stal_Moriblin_Bone, 餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Stal_Moriblin_Bone, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Stal_Moriblin_Bone, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

活動者有 (Stal_Moriblin_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Stal_Moriblin_Bone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

禁止 (Stal_Moriblin_Bone, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Stal_Moriblin_Bone, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Stal_Moriblin_Bone, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Stal_Moriblin_Bone, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Stal_Moriblin_Bone, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Moriblin_Bone, 怪しみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Moriblin_Bone, 気配気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Moriblin_Bone, 行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Stal_Moriblin_Bone, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Stal_Moriblin_Bone, 剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Stal_Moriblin_Bone, 大剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Stal_Moriblin_Bone, 頭部奪還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Moriblin_Bone, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Moriblin_Bone, 片手剣薙ぎ払い攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Stal_Moriblin_Bone, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Stal_Moriblin_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Stal_Moriblin_Bone, レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Stal_Moriblin_Bone, 剣戦闘追撃ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Stal_Moriblin_Bone, 素手追撃ち)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小攻撃 (Stal_Moriblin_Bone, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Stal_Moriblin_Bone, 威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Stal_Moriblin_Bone, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Stal_Moriblin_Bone, No14)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Stal_Moriblin_Bone, 素手戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Stal_Moriblin_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Stal_Moriblin_Bone, 頭部ロスト)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Stal_Moriblin_Bone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Stal_Moriblin_Bone, 通常相手)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

被暗殺 (Stal_Moriblin_Bone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Stal_Moriblin_Bone, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Stal_Moriblin_Bone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Stal_Moriblin_Bone, 通常相手)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

離脱 (Stal_Moriblin_Bone, 弓戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ショック (Enemy_Ganon, 特殊リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (Enemy_Ganon, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

準備 (Enemy_Ganon, ビーム攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

準備 (Enemy_Ganon, ビーム攻撃_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

氷柱 (Enemy_Ganon, 遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

仮死 (GuardianFlight, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起動 (GuardianFlight, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

視覚反応 (GuardianFlight, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (SunazarashiSP_C, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (SunazarashiSP_C, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossSword, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSword, 先行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSword, 中行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退避 (SiteBossSword, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落雷攻撃 (SiteBossSword, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落雷攻撃前移動 (SiteBossSword, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossBowR, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がり (SiteBossBowR, ふっとび)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

竜巻複数生成 (SiteBossBowR, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Snow, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Snow, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

画面外 (Octarock_Snow, 戦闘準備)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

近づき (Octarock_Snow, 隠れ時プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Octarock_Snow, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Octarock_Snow, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Octarock_Snow, 隠れリアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Octarock_Snow, 戦闘準備)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable True

体内爆発 (Octarock_Snow, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怒り (Octarock_Snow, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Octarock_Snow, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突風 (Octarock_Snow, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非子所持 (Octarock_Snow, 隠れる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崩れ落ち (Octarock_Snow, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (GanonGrudge_Moriblin, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (GanonGrudge_Moriblin, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (GanonGrudge_Moriblin, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (GanonGrudge_Moriblin, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (BarrelBomb, AI)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

敵 (KakarikoKokko, 怒り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcHorseReceptionist, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcHorseReceptionist, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcHorseReceptionist, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcHorseReceptionist, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcHorseReceptionist, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcHorseReceptionist, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcHorseReceptionist, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcHorseReceptionist, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Duck, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Duck, 水中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Duck, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Duck, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ準備 (GoronHeroDescendent, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退避 (GoronHeroDescendent, Root)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

ターゲット通知 (Wolf, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃ハズレ後 (Wolf, 行動A)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃前 (Wolf, 行動A)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Wolf, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Wolf, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Wolf, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Wolf, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

泳ぐ終了待ち (Horse, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後方成功 (Horse, 逃走(小))

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後方成功 (Horse, 逃走_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走(火) (Horse, 非騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

冷却中 (DungeonCannon_DLC, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Lynel, 遠隔武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

ナビメッシュ無し (Lynel, 遠距離観察)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

レンジ外 (Lynel, ナビ無し近接射程内高低差)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右 (Lynel, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, ナビメッシュ無し攻撃レンジ外)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 剣弓有素手警戒)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 剣装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 槍装備戦闘開始攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 大剣右方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 大剣近接攻撃戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 大剣後方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 大剣左方攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Lynel, 大剣戦闘開始攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

下半身 (Lynel, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (Lynel, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lynel, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

弓装備 (Lynel, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lynel, 遠隔武器ナビメッシュ無し)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lynel, 弓装備警戒)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

近距離 (Lynel, 剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

近距離 (Lynel, 素手戦闘剣弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

駆け寄り (Lynel, 上半身)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lynel, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

剣盾装備 (Lynel, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

剣装備 (Lynel, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後 (Lynel, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lynel, 近接武器持ち替えジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lynel, 戦闘中抜弓高速ギア)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

後行動 (Lynel, 大剣突進切りモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能 (Lynel, 近距離槍戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後退不能 (Lynel, 近接戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel, ブレス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Lynel, 突進切りモード)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lynel, 興味失い帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動A (Lynel, ナビメッシュ無しジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (Lynel, ナビメッシュ無しジャンプ切り)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

高速ギア (Lynel, 戦闘中抜弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左 (Lynel, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

斬り抜け (Lynel, 戦闘)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

子0 (Lynel, 危険回避)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lynel, 弓攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lynel, 弓上空撃ち攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Lynel, ワープ先行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子2 (Lynel, 城湧き空中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lynel, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

上半身 (Lynel, 弓装備近接武器持ち替え上半身)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

先行動 (Lynel, 威嚇帰還ワープ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Lynel, 遠距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

素手 (Lynel, 対象泳ぎ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

素手 (Lynel, 対象騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

槍装備 (Lynel, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

速攻 (Lynel, 槍装備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lynel, 発見行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大剣装備 (Lynel, 見失い)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

低速ギア (Lynel, 戦闘中抜弓)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

突進切り (Lynel, 城戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進切り (Lynel, 城大剣戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

突進切り (Lynel, 槍戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel, 観察行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜弓 (Lynel, 戦闘開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel, 観察行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel, 対象泳ぎ戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

抜刀 (Lynel, 対象騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lynel, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

平地 (Lynel, 近接装備威嚇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

暴れる (Lynel, ロデオ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

気づき (NpcStrangeBeacon2, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcStrangeBeacon2, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcStrangeBeacon2, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcStrangeBeacon2, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退く (NpcStrangeBeacon2, 敵遭遇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcStrangeBeacon2, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcStrangeBeacon2, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcStrangeBeacon2, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Hawk, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Hawk, 水中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Hawk, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Hawk, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ガード開始 (Octarock_Stone, 戦闘準備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Stone, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Octarock_Stone, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

パーツ無 (Octarock_Stone, 吸い込みチェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

パーツ無 (Octarock_Stone, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Octarock_Stone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Octarock_Stone, 隠れリアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

体内爆発 (Octarock_Stone, 吹っ飛び)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Octarock_Stone, アイテム変化)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Octarock_Stone, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非子所持 (Octarock_Stone, 隠れる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

非所持 (Octarock_Stone, 吸い込みアイテム変化チェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崩れ落ち (Octarock_Stone, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発 (ThunderArrow, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Deer_MiniGame, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Deer_MiniGame, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Deer_MiniGame, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Deer_MiniGame, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcUseBasicSignal, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcUseBasicSignal, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcUseBasicSignal, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcUseBasicSignal, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcUseBasicSignal, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcUseBasicSignal, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcUseBasicSignal, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcUseBasicSignal, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Guardian_Mini_Practice, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃発生 (PriestBossThunder, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (StalForestGiant, レンジ外槍攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (StalForestGiant, 寝床距離チェック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (StalForestGiant, 頭とられじたじた)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (StalForestGiant, 暗闇目覚め)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動B (StalForestGiant, 近距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (StalForestGiant, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (StalForestGiant, パーツがエリア外待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (StalForestGiant, プレイヤ持たれパーツ待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

足踏み (StalForestGiant, 直下攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (StalForestGiant, 遠距離)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

投石 (StalForestGiant, 投石戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

いない (Guardian_Mini, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini, ショック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini, チャンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini, リアクション時)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini, 超ショック)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

チャンス (Guardian_Mini, 変形前リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Guardian_Mini, 回転予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崖である (Guardian_Mini, 最終段階戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崖である (Guardian_Mini, 第二段階戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

該当 (Guardian_Mini, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Guardian_Mini, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Guardian_Mini, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Guardian_Mini, 戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Guardian_Mini, 第二段階戦闘予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Guardian_Mini, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Guardian_Mini, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

終了 (Guardian_Mini, 変更前リアクション時チャンス)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘予兆 (Guardian_Mini, 第二段階反撃予兆)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Guardian_Mini, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

瀕死 (Guardian_Mini, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini, いる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形後 (Guardian_Mini, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, いる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 威嚇戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 盾戦闘準備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 切替開始)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

変形前 (Guardian_Mini, 戦闘準備)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 装備丸腰戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変形前 (Guardian_Mini, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Guardian_Mini, 所持)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

泳ぐ終了待ち (HorseLarge, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後方成功 (HorseLarge, 逃走(小))

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後方成功 (HorseLarge, 逃走_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走(火) (HorseLarge, 非騎乗)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu_Senior, ナビメッシュ無し攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

アイス (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu_Senior, ナビメッシュ無し攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

エレキ (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ケミカル有効 (Chuchu_Senior, 溺死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ジャンプ (Chuchu_Senior, ナビ移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ノーマル (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ファイア (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Chuchu_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近接湧き (Chuchu_Senior, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Chuchu_Senior, ケミカル戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Chuchu_Senior, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃 (Chuchu_Senior, アイス戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

攻撃反応 (Chuchu_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu_Senior, アイス後行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu_Senior, アイス攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Chuchu_Senior, エレキ放出攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu_Senior, アイス攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu_Senior, ドロップ生成)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Chuchu_Senior, 湧出)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Chuchu_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Chuchu_Senior, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos_Senior, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos_Senior, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos_Senior, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos_Senior, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos_Senior, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos_Senior, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos_Senior, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Senior, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Senior, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Senior, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Senior, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos_Senior, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Senior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Senior, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos_Senior, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos_Senior, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Senior, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Senior, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Senior, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos_Senior, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Senior, 団欒騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Senior, 囃し立て騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Senior, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos_Senior, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos_Senior, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos_Senior, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Senior, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Senior, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Senior, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Senior, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos_Senior, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

範囲外 (Lizalfos_Senior, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos_Senior, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos_Senior, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos_Senior, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos_Senior, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (InsectButterfly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectButterfly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

凍死 (InsectButterfly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossLswordR, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がり (SiteBossLswordR, ふっとび)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

初回ケミカル付与 (SiteBossLswordR, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大火球投げ (SiteBossLswordR, 戦闘)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

爆発 (FireArrow, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ワープ (Fish, 初期配置帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

帰還 (Fish, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (Fish, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (GanonGrudge, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (GanonGrudge, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (GanonGrudge, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (GanonGrudge, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossSwordR, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSwordR, 先行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (SiteBossSwordR, 中行動_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退避 (SiteBossSwordR, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落雷攻撃 (SiteBossSwordR, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

落雷攻撃前移動 (SiteBossSwordR, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Beamos_Static, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Beamos_Static, 所持時時間行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Root (Explode)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (StalForestGiantPart, AI)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

強制消滅 (SiteBossSeaOfFlame, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

自然消滅 (SiteBossSeaOfFlame, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

威嚇帰還 (Keese_Swarm, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Keese_Swarm, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Keese_Swarm, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectWait, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

通常 (InsectWait, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcVisibleTogglable, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcVisibleTogglable, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcVisibleTogglable, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcVisibleTogglable, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcVisibleTogglable, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcVisibleTogglable, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcVisibleTogglable, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcVisibleTogglable, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (PriestBossShadowCloneBullet, 投擲)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (YunBoCannon, 発射)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

元気 (GrudgeEyeball, 発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (GrudgeEyeball, 瀕死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcTebaTraining, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcTebaTraining, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTebaTraining, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTebaTraining, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcTebaTraining, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTebaTraining, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTebaTraining, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcTebaTraining, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Golem_Little_Ice, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Golem_Little_Ice, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Golem_Little_Ice, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Golem_Little_Ice, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ターゲット通知 (Bear, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃ハズレ後 (Bear, 行動A)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

攻撃前 (Bear, 行動A)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Bear, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Bear, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Bear, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Bear, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Junior_Shooter, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Junior_Shooter, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Assassin_Junior_Shooter, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Junior_Shooter, 遠距離戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

崖である (Assassin_Junior_Shooter, 近距離戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

該当 (Assassin_Junior_Shooter, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Junior_Shooter, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Assassin_Junior_Shooter, 初回攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Assassin_Junior_Shooter, 完了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Assassin_Junior_Shooter, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior_Shooter, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior_Shooter, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動A (Assassin_Junior_Shooter, 遠距離戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動A (Assassin_Junior_Shooter, 近距離戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動B (Assassin_Junior_Shooter, 遠距離戦闘攻撃右)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動B (Assassin_Junior_Shooter, 遠距離戦闘左)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動B (Assassin_Junior_Shooter, 近距離戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

高い (Assassin_Junior_Shooter, 遠距離戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

高い (Assassin_Junior_Shooter, 近距離戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Assassin_Junior_Shooter, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Assassin_Junior_Shooter, 回転攻撃右)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子1 (Assassin_Junior_Shooter, 回転攻撃左)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子1 (Assassin_Junior_Shooter, 後退回転攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

死亡生成 (Assassin_Junior_Shooter, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Assassin_Junior_Shooter, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Assassin_Junior_Shooter, 完了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (Assassin_Junior_Shooter, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Junior_Shooter, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Junior_Shooter, 転移行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

通常 (Assassin_Junior_Shooter, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Shooter, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Shooter, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Shooter, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Shooter, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Shooter, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

諦め (Assassin_Junior_Shooter, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Junior_Shooter, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変身デモ (Assassin_Junior_Shooter, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

湧出 (Assassin_Junior_Shooter, 出現)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Junior_Shooter, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcMamonoShop, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcMamonoShop, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcMamonoShop, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcMamonoShop, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcMamonoShop, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcMamonoShop, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcMamonoShop, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcMamonoShop, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Assassin_Junior_Azito_Shooter, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

プレイヤー死亡 (Assassin_Junior_Azito_Shooter, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Assassin_Junior_Azito_Shooter, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖である (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

該当 (Assassin_Junior_Azito_Shooter, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

該当 (Assassin_Junior_Azito_Shooter, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

完了 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Assassin_Junior_Azito_Shooter, 完了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

後行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior_Azito_Shooter, デモ中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Assassin_Junior_Azito_Shooter, 奈落)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動 (Assassin_Junior_Azito_Shooter, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動A (Assassin_Junior_Azito_Shooter, 近距離戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

行動B (Assassin_Junior_Azito_Shooter, 近距離戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

高い (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Assassin_Junior_Azito_Shooter, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子1 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

死亡生成 (Assassin_Junior_Azito_Shooter, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

小ダメージ (Assassin_Junior_Azito_Shooter, 基本挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Assassin_Junior_Azito_Shooter, 完了)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

先行動 (Assassin_Junior_Azito_Shooter, 落下)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Junior_Azito_Shooter, 転移)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

中行動 (Assassin_Junior_Azito_Shooter, 転移行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

通常 (Assassin_Junior_Azito_Shooter, 感電死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Azito_Shooter, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Azito_Shooter, 凍結砕き)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Azito_Shooter, 凍死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Azito_Shooter, 被暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Assassin_Junior_Azito_Shooter, 被特効)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

諦め (Assassin_Junior_Azito_Shooter, プレイヤー生存)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Assassin_Junior_Azito_Shooter, 非該当)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

変身デモ (Assassin_Junior_Azito_Shooter, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

湧出 (Assassin_Junior_Azito_Shooter, 出現)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

痺れ (Assassin_Junior_Azito_Shooter, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcWarrior, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcWarrior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcWarrior, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcWarrior, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

退く (NpcWarrior, 敵遭遇)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcWarrior, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcWarrior, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcWarrior, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (DomesticAnimal, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (DomesticAnimal, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Golem, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

右腕のみ (Golem, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem, 右腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

遠距離 (Golem, 左腕戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, ナビメッシュ無し右腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, ナビメッシュ無し左腕攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, 右腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, 撃破右腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, 撃破左腕のみ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, 撃破腕なし)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Golem, 左腕遠距離攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Golem, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

左腕のみ (Golem, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Golem, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

時間超過 (Golem, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (Golem, ナビメッシュ無し両腕有攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Golem, 右腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動失敗 (Golem, 左腕接近攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

戦闘攻撃 (Golem, 腕なし戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Golem, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Golem, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

両腕有 (Golem, 撃破)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem, ナビメッシュ無し戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

腕なし (Golem, 速攻)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Golem_Little_Fire, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Golem_Little_Fire, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Golem_Little_Fire, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (Golem_Little_Fire, 待機)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcChaseBlueFire, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcChaseBlueFire, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcChaseBlueFire, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcChaseBlueFire, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcChaseBlueFire, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcChaseBlueFire, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcChaseBlueFire, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcChaseBlueFire, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcTraveler, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcTraveler, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTraveler, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcTraveler, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcTraveler, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTraveler, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcTraveler, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcTraveler, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (InsectFrog, 繰り返し行動A)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (InsectFrog, 繰り返し行動B)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (InsectFrog, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectFrog, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

水上 (InsectFrog, 移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

先行動 (InsectFrog, 行動_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常 (InsectFrog, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

徘徊歩行 (InsectFrog, 通常行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

リアクション (ChuchuJelly, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcArtist, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcArtist, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcArtist, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcArtist, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcArtist, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcArtist, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcArtist, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcArtist, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcClerk, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcClerk, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcClerk, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcClerk, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcClerk, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcClerk, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcClerk, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcClerk, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Stal_Bokoblin_Head, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Stal_Bokoblin_Head, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

デモ待ち大ダメージ (SiteBossLswordCastle, リアクション)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

起き上がり (SiteBossLswordCastle, ふっとび)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

初回ケミカル付与 (SiteBossLswordCastle, 戦闘)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

大火球投げ (SiteBossLswordCastle, 戦闘)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

地上 (SunazarashiSP, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (SunazarashiSP, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos_Middle, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos_Middle, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos_Middle, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos_Middle, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos_Middle, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos_Middle, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos_Middle, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Middle, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Middle, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Middle, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Middle, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos_Middle, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Middle, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Middle, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos_Middle, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos_Middle, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Middle, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Middle, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Middle, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos_Middle, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Middle, 団欒騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Middle, 囃し立て騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Middle, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos_Middle, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos_Middle, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos_Middle, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Middle, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Middle, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Middle, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Middle, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos_Middle, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

範囲外 (Lizalfos_Middle, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos_Middle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos_Middle, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos_Middle, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos_Middle, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ビタロック (Lizalfos_Ice, 不調仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

ふっとび (Lizalfos_Ice, 暗殺)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクだった (Lizalfos_Ice, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

マスクではなかった (Lizalfos_Ice, プレイヤーに変更)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

餌発見 (Lizalfos_Ice, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

遠隔武器 (Lizalfos_Ice, 行動中仲間発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

怪しむ (Lizalfos_Ice, 疑似餌発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Ice, レンジ外攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Ice, 行動C)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Ice, 戦闘攻撃)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Ice, 槍戦闘レンジ内)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Ice, 対象見張り台)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

崖でない (Lizalfos_Ice, 武器投げ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (Lizalfos_Ice, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気配気づき (Lizalfos_Ice, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

脅威感知 (Lizalfos_Ice, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

近距離 (Lizalfos_Ice, 虫発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Ice, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (Lizalfos_Ice, 水中プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

撃破 (Lizalfos_Ice, 共通挙動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

撃破 (Lizalfos_Ice, 対象NPC)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Ice, 餌発見)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Ice, 近距離)

Name Value
IsFinishedByFailAction True
IsEndChangeable False
IsNoChangeable False

後行動 (Lizalfos_Ice, 水中攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Lizalfos_Ice, 行動)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Ice, 団欒騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Ice, 囃し立て騒ぎ)

Name Value
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

行動 (Lizalfos_Ice, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Lizalfos_Ice, 炎上)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Lizalfos_Ice, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水上 (Lizalfos_Ice, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

水中 (Lizalfos_Ice, 痺れ)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Ice, 座る)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

待機 (Lizalfos_Ice, 騙され)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Ice, レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

停止 (Lizalfos_Ice, 水中レール移動)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

凍死 (Lizalfos_Ice, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

発見 (Lizalfos_Ice, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

範囲外 (Lizalfos_Ice, 未帰還)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

被暗殺 (Lizalfos_Ice, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

非該当 (Lizalfos_Ice, 焼死)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

浮遊物発見 (Lizalfos_Ice, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Lizalfos_Ice, 攻撃反応)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

湧出 (Lizalfos_Ice, 近接湧出)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

Root (SupportAppWind)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

気づき (NpcUmayadoMaster, 音気づき)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

警戒 (NpcUmayadoMaster, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcUmayadoMaster, 逃げる)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

潜る (NpcUmayadoMaster, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

逃走 (NpcUmayadoMaster, 安全確認)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcUmayadoMaster, 逃げる)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

逃走 (NpcUmayadoMaster, 逃走)

Name Value
IsFinishedByFailAction True
IsEndChangeable True
IsNoChangeable False

発見 (NpcUmayadoMaster, プレイヤー発見)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Boar_MiniGame, ダメージ逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

最後の手段 (Boar_MiniGame, 逃走)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Boar_MiniGame, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

地上 (Boar_MiniGame, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

行動 (Stal_Giant_Eye, 所持)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

死亡生成 (Stal_Giant_Eye, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

朝が来た (Stal_Giant_Eye, 通常)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Heron, 水中)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

子0 (Heron, 水中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Heron, 倒れ中_0)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

通常死亡 (Heron, 倒れ中_1)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (InsectFireFly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectFireFly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

凍死 (InsectFireFly, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

爆発後 (GuardianMiniFinalBeam, Root)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (InsectFairy, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectFairy, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

凍死 (InsectFairy, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

感電死 (InsectBeetle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

消滅 (InsectBeetle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

凍死 (InsectBeetle, 死亡)

Name Value
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False