AIDef:AI/SeqTimeredTwoAction

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SeqTimeredTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FirstActionTime Int
SecondActionTime Int
AllActionTime Int


Children

Name Description
先行動
後行動

Derived definitions

行動 (Stal_Bokoblin_Junior_Body, 後退移動)

Name Value
FirstActionTime 0
SecondActionTime 30
AllActionTime 0

後行動 (Assassin_Senior, 瀕死鉄球召喚完了)

Name Value
FirstActionTime 15
SecondActionTime -1
AllActionTime -1

子0 (Assassin_Senior, 後行動)

Name Value
FirstActionTime 15
SecondActionTime -1
AllActionTime -1

オクタの数が減った (Enemy_AirOctarock, 子1)

Name Value
FirstActionTime 10
SecondActionTime 0
AllActionTime 0

板燃焼 (Enemy_AirOctarock, 子1)

Name Value
FirstActionTime 15
SecondActionTime 0
AllActionTime 0

撃破 (GanonGrudge_Lizalfos, プレイヤー発見)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

撃破 (GanonGrudge_Lizalfos, 対象それ以外)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

後行動 (GanonGrudge_Lizalfos, 攻撃)

Name Value
FirstActionTime 0
SecondActionTime 0
AllActionTime 60

行動 (Bokoblin_Red, 後退移動)

Name Value
FirstActionTime 0
SecondActionTime 30
AllActionTime 0

瀕死 (Obj_CursedStatue, オン)

Name Value
FirstActionTime 90
SecondActionTime 0
AllActionTime 0

逃走失敗後 (BoneHorse, 非騎乗)

Name Value
FirstActionTime 0
SecondActionTime 105
AllActionTime 0

行動 (Bokoblin_Senior, 後退移動)

Name Value
FirstActionTime 0
SecondActionTime 30
AllActionTime 0

行動 (Bokoblin_Rapid, 後退移動)

Name Value
FirstActionTime 0
SecondActionTime 30
AllActionTime 0

武器投げ (Moriblin_Senior, 近接戦闘)

Name Value
FirstActionTime 30
SecondActionTime 0
AllActionTime 0

感電死 (Keese, 死亡)

Name Value
FirstActionTime 60
SecondActionTime 0
AllActionTime 0

撃破 (Keese, プレイヤー発見)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

後行動 (Keese, 攻撃)

Name Value
FirstActionTime 0
SecondActionTime 0
AllActionTime 60

焼死 (Keese, 死亡)

Name Value
FirstActionTime 60
SecondActionTime 0
AllActionTime 0

武器投げ (Moriblin_Blue, 近接戦闘)

Name Value
FirstActionTime 30
SecondActionTime 0
AllActionTime 0

プレイヤー騎乗 (NushiHorse, 移動)

Name Value
FirstActionTime 300
SecondActionTime 0
AllActionTime 0

逃走失敗後 (NushiHorse, 非騎乗)

Name Value
FirstActionTime 0
SecondActionTime 105
AllActionTime 0

武器投げ (Stal_Moriblin_Bone, 近接戦闘)

Name Value
FirstActionTime 30
SecondActionTime 0
AllActionTime 0

撃破 (GanonGrudge_Moriblin, プレイヤー発見)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

撃破 (GanonGrudge_Moriblin, 対象それ以外)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

後行動 (GanonGrudge_Moriblin, 攻撃)

Name Value
FirstActionTime 0
SecondActionTime 0
AllActionTime 60

逃走失敗後 (Horse, 非騎乗)

Name Value
FirstActionTime 0
SecondActionTime 105
AllActionTime 0

逃走失敗後 (HorseLarge, 非騎乗)

Name Value
FirstActionTime 0
SecondActionTime 105
AllActionTime 0

撃破 (GanonGrudge, プレイヤー発見)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

撃破 (GanonGrudge, 対象それ以外)

Name Value
FirstActionTime 60
SecondActionTime 20
AllActionTime 0

後行動 (GanonGrudge, 攻撃)

Name Value
FirstActionTime 0
SecondActionTime 0
AllActionTime 60

行動 (Beamos_Static, 所持時)

Name Value
FirstActionTime 0
SecondActionTime 0
AllActionTime 0

オン (DgnObj_FirePillar_C_01, 通常)

Name Value
FirstActionTime 30
SecondActionTime 0
AllActionTime 0